Search found 5 matches
- Thu Dec 27, 2018 11:58 am
- Forum: Dialogue System for Unity
- Topic: How to start a conversation 'on click' (or 'on tap' if it's mobile)?
- Replies: 4
- Views: 1632
Re: How to start a conversation 'on click' (or 'on tap' if it's mobile)?
Thanks again! I've got it working in a new test scene now thanks to your help Tony, but I still needed one extra step which I'd missed before. I had not realised the requirement to "Enable Physics2D Support in Unity 2018+" , but once I'd followed those steps (Tools → Pixel Crushers → Commo...
- Thu Dec 27, 2018 9:08 am
- Forum: Dialogue System for Unity
- Topic: How to start a conversation 'on click' (or 'on tap' if it's mobile)?
- Replies: 4
- Views: 1632
Re: How to start a conversation 'on click' (or 'on tap' if it's mobile)?
Thanks so much for the amazingly quick reply Tony. I am going to try all this now and see how it goes.
- Sun Dec 23, 2018 10:34 am
- Forum: Dialogue System for Unity
- Topic: How to start a conversation 'on click' (or 'on tap' if it's mobile)?
- Replies: 4
- Views: 1632
How to start a conversation 'on click' (or 'on tap' if it's mobile)?
I must be missing something basic because I'm sure this must be easy, but I can't figure it out after a couple of hours - and searching for 'on click' here on the forum or in the manual isn't helping me I'm afraid. I've downloaded '2DBarkExample_2018-05-06.unitypackage' and '2DClickTriggerExample_Bu...
- Mon Dec 17, 2018 8:30 am
- Forum: Dialogue System for Unity
- Topic: Can the inbuilt save/load functional save all the info I need, or just dialogue progress etc?
- Replies: 3
- Views: 422
Re: Can the inbuilt save/load functional save all the info I need, or just dialogue progress etc?
Thanks so much Tony, that's all I need to know to go and hit the purchase button right now! I'm sure I'll have a few questions down the line when I get going with the asset, but for now I'll just say "thanks" for creating such an amazing looking addition to Unity
- Mon Dec 17, 2018 6:34 am
- Forum: Dialogue System for Unity
- Topic: Can the inbuilt save/load functional save all the info I need, or just dialogue progress etc?
- Replies: 3
- Views: 422
Can the inbuilt save/load functional save all the info I need, or just dialogue progress etc?
Pretty sure I'm going to buy the asset today as it's in the sale and it looks like everything I'll ever need as non coder to get some branching dialogue up and running (tried Ink and Yarn etc and got nowhere!). One question: with the save and load functions that this asset has, can I use this to sav...