Search found 7 matches
- Wed Dec 12, 2018 9:31 am
- Forum: Dialogue System for Unity
- Topic: [Solved] How to grab the current speaker name
- Replies: 3
- Views: 897
Re: [ASK] How to grab the current speaker name
Thank you. That is what I want exactly.
- Wed Dec 12, 2018 6:46 am
- Forum: Dialogue System for Unity
- Topic: [Solved] How to grab the current speaker name
- Replies: 3
- Views: 897
[Solved] How to grab the current speaker name
Hi, I want to ask how to grab/pass the CURRENT speaker name into UI text component. :lol: Not control by Subtitle Panel -> Standard UI Subtitle UI Element -> visibility (Only during content), because I want make sure Actor and Conversant portrait image and name are always show while talking. Then ad...
- Tue Dec 11, 2018 9:23 am
- Forum: Dialogue System for Unity
- Topic: [Solved] Using custom keyboard button to play the conversation continue button
- Replies: 9
- Views: 2093
Re: [Solved] Using custom keyboard button to play the conversation continue button
Thanks a lot! Please forgive my stupid question.
- Tue Dec 11, 2018 2:29 am
- Forum: Dialogue System for Unity
- Topic: [Solved] Using custom keyboard button to play the conversation continue button
- Replies: 9
- Views: 2093
Re: [Solved] Using custom keyboard button to play the conversation continue button
Hi, I have a small question want to ask. I just noticed a small error. I can already use Rewired to navigate the response menu with up+down/button, but when the conversation have multiple choice(1. Hello, 2. Hi, 3. How are you), I select the 2nd or 3rd choice but dialogue system always get the 1st o...
- Mon Dec 10, 2018 10:00 am
- Forum: Dialogue System for Unity
- Topic: [Solved] Using custom keyboard button to play the conversation continue button
- Replies: 9
- Views: 2093
Re: [Need Help] Using custom keyboard button to play the conversation continue button
Yeah!!! I solved the problem already, thank a lot!!!
- Mon Dec 10, 2018 9:30 am
- Forum: Dialogue System for Unity
- Topic: [Solved] Using custom keyboard button to play the conversation continue button
- Replies: 9
- Views: 2093
Re: [Need Help] Using custom keyboard button to play the conversation continue button
Thanks for fast reply. I am sorry for keep asking for help, I am quite new with unity. Yeah! I can using Rewired to navigate my response menus already. But the response menus will also read the input from Unity's Input Manager at the same time. I actually don't want response menus read the input fro...
- Mon Dec 10, 2018 1:59 am
- Forum: Dialogue System for Unity
- Topic: [Solved] Using custom keyboard button to play the conversation continue button
- Replies: 9
- Views: 2093
[Solved] Using custom keyboard button to play the conversation continue button
Hello, I am new to this dialogue system, I use this to create VN style conversation, and I found out the all the inputs are using Unity's Input Manager. I do not want the dialogue system read the input from the Unity's Input Manager (such as continue button is read Unity's Submit button), can I cust...