Search found 7 matches

by Remon8399
Wed Dec 12, 2018 9:31 am
Forum: Dialogue System for Unity
Topic: [Solved] How to grab the current speaker name
Replies: 3
Views: 897

Re: [ASK] How to grab the current speaker name

Thank you. That is what I want exactly.
by Remon8399
Wed Dec 12, 2018 6:46 am
Forum: Dialogue System for Unity
Topic: [Solved] How to grab the current speaker name
Replies: 3
Views: 897

[Solved] How to grab the current speaker name

Hi, I want to ask how to grab/pass the CURRENT speaker name into UI text component. :lol: Not control by Subtitle Panel -> Standard UI Subtitle UI Element -> visibility (Only during content), because I want make sure Actor and Conversant portrait image and name are always show while talking. Then ad...
by Remon8399
Tue Dec 11, 2018 2:29 am
Forum: Dialogue System for Unity
Topic: [Solved] Using custom keyboard button to play the conversation continue button
Replies: 9
Views: 2093

Re: [Solved] Using custom keyboard button to play the conversation continue button

Hi, I have a small question want to ask. I just noticed a small error. I can already use Rewired to navigate the response menu with up+down/button, but when the conversation have multiple choice(1. Hello, 2. Hi, 3. How are you), I select the 2nd or 3rd choice but dialogue system always get the 1st o...
by Remon8399
Mon Dec 10, 2018 9:30 am
Forum: Dialogue System for Unity
Topic: [Solved] Using custom keyboard button to play the conversation continue button
Replies: 9
Views: 2093

Re: [Need Help] Using custom keyboard button to play the conversation continue button

Thanks for fast reply. I am sorry for keep asking for help, I am quite new with unity. Yeah! I can using Rewired to navigate my response menus already. But the response menus will also read the input from Unity's Input Manager at the same time. I actually don't want response menus read the input fro...
by Remon8399
Mon Dec 10, 2018 1:59 am
Forum: Dialogue System for Unity
Topic: [Solved] Using custom keyboard button to play the conversation continue button
Replies: 9
Views: 2093

[Solved] Using custom keyboard button to play the conversation continue button

Hello, I am new to this dialogue system, I use this to create VN style conversation, and I found out the all the inputs are using Unity's Input Manager. I do not want the dialogue system read the input from the Unity's Input Manager (such as continue button is read Unity's Submit button), can I cust...