Search found 30 matches
- Thu Jul 30, 2020 11:22 pm
- Forum: Dialogue System for Unity
- Topic: Adding sound effect to response menu
- Replies: 24
- Views: 5943
Re: Adding sound effect to response menu
I'm not even sure how I'd get it to work with regular UI. From what I've seen checking around, seems the most straightforward way is with a Toggle Group instead of regular buttons and trigger the click behavior when OnValueChanged returns true, but no idea how much of the system would need to be rew...
- Thu Jul 30, 2020 7:10 pm
- Forum: Dialogue System for Unity
- Topic: Adding sound effect to response menu
- Replies: 24
- Views: 5943
Re: Adding sound effect to response menu
Tried it but still doesn't work. Also the problem is not just the color of the button itself, for my setup I set text colors/animation when a button is selected and set it back to normal when it's deselected using event triggers. So if at any point clicking deselects the chosen response, even if I t...
- Thu Jul 30, 2020 4:20 pm
- Forum: Dialogue System for Unity
- Topic: Adding sound effect to response menu
- Replies: 24
- Views: 5943
Re: Adding sound effect to response menu
Still some issues. In mouse mode: - The button doesn't remain selected after clicking, although it does prevent multiple clicks. In keyboard mode: - Navigation is correctly blocked after pressing a button, but still allows multiple presses while the menu hides. (Can be fixed with a "clickAllowe...
- Wed Jul 29, 2020 11:54 pm
- Forum: Dialogue System for Unity
- Topic: Adding sound effect to response menu
- Replies: 24
- Views: 5943
Re: Adding sound effect to response menu
Yeah making buttons non-clickable is more important, I just wish Unity had a way to do it without disabling/deselecting the button. I tried the script but the problem is the same, setting the canvas group to non-interactable deselects and disables all the buttons. I also thought of enabling an empty...
- Wed Jul 29, 2020 8:34 pm
- Forum: Dialogue System for Unity
- Topic: Adding sound effect to response menu
- Replies: 24
- Views: 5943
Re: Adding sound effect to response menu
Yeah dealing with that behavior does require the extra script so it's not as simple but it worked, thank you! :D For the response menu, if the hide animation is not instant you can see all options get deselected, including the one you picked. In some games the button remains selected/highlighted etc...
- Wed Jul 29, 2020 4:12 pm
- Forum: Dialogue System for Unity
- Topic: Adding sound effect to response menu
- Replies: 24
- Views: 5943
Re: Adding sound effect to response menu
Sorry to randomly show up but I was trying to do that and had a problem. If I set the sound playing on Select(), it plays as soon as the response menu opens (since it auto-focuses and selects a button) but if I set it on Deselect(), then it plays after selecting a response, since it disables and thu...
- Sun Sep 22, 2019 3:05 pm
- Forum: Dialogue System for Unity
- Topic: Small issues with Corgi
- Replies: 6
- Views: 756
Re: Small issues with Corgi
Oh I had completely missed that checkbox, yeah the jumping all works now, and using OnTriggerStay2D gives the behavior I needed, will just have to check the performance like you mentioned. Thank you so much!
- Sat Sep 21, 2019 10:03 pm
- Forum: Dialogue System for Unity
- Topic: Small issues with Corgi
- Replies: 6
- Views: 756
Re: Small issues with Corgi
On Corgi 6.0, after changing the Input settings so that jump and interact use different keys, I tried out Corgi's Mesa1 scene. The NPC at the start has a Dialogue Zone and I can jump within it no problem. Then I check the Corgi Support scene in the integration package, but jumping doesn't work withi...
- Sat Sep 21, 2019 3:06 pm
- Forum: Dialogue System for Unity
- Topic: Small issues with Corgi
- Replies: 6
- Views: 756
Small issues with Corgi
Hi, I was trying out the Corgi integration but there's some minor issues with the ConversationZone component, not sure if it's a configuration issue on my part or something with the script itself. By default, conversations trigger with the same button as the jump, so if I change the Input settings t...
- Tue Sep 03, 2019 11:26 pm
- Forum: Dialogue System for Unity
- Topic: Dialogue System 2.2.0 update!
- Replies: 14
- Views: 2275
Re: Dialogue System 2.2.0 update!
I tried enabling the Delay Typewriter Until Open option on the DemoScene1, on both the PC and NPC panels, and also changed the first line of the default sequence to AudioWait(entrytag)@1 so the sound wouldn't start right away, giving some time for the show animation to finish before playing, but it ...