Search found 30 matches

by fbit
Thu Sep 12, 2019 5:34 pm
Forum: Quest Machine
Topic: Inherit urgency function
Replies: 4
Views: 649

Re: Inherit urgency function

Hi Tony,

No worries! Alright, thanks for the trouble!
Tony Li wrote: Thu Sep 12, 2019 11:21 amMy goal is to get the update out at the end of my next 2-week dev cycle, which starts tomorrow. I'll try to send you an early patch before then, too.
Ok, that would be great!
by fbit
Thu Sep 12, 2019 10:37 am
Forum: Quest Machine
Topic: Inherit urgency function
Replies: 4
Views: 649

Re: Inherit urgency function

Hi Tony, thanks for the reply! I was a bit confused because of the description in the inspector, where it says: Parent entity types from which this entity type inherits urgency functions, actions, and drive values. (from EntityTypeEditor.cs:87) Maybe entities should also be able to inherit drive val...
by fbit
Thu Sep 12, 2019 8:32 am
Forum: Quest Machine
Topic: Inherit urgency function
Replies: 4
Views: 649

Inherit urgency function

Hello everyone! Recently I tried to make use of the parent entity type feature. My hierarchy looks like this: Living Entity Monster Kraken However, I noticed that e.g. a "Kraken" can't inherit the urgency functions from "Living Entity". If I assign my urgency function directly to...
by fbit
Thu Mar 14, 2019 12:25 pm
Forum: Dialogue System for Unity
Topic: NGUI Dialogue UI: More than two speaker
Replies: 7
Views: 1326

Re: NGUI Dialogue UI: More than two speaker

Hi Tony!

Have you already released a new patch? I am not sure if I have missed it.

Kind regards,
Franca
by fbit
Fri Feb 22, 2019 8:29 am
Forum: Dialogue System for Unity
Topic: NGUI Dialogue UI: More than two speaker
Replies: 7
Views: 1326

Re: NGUI Dialogue UI: More than two speaker

Great! Thanks a lot, Tony!

Greetings,
Franca
by fbit
Fri Feb 22, 2019 6:07 am
Forum: Dialogue System for Unity
Topic: NGUI Dialogue UI: More than two speaker
Replies: 7
Views: 1326

Re: NGUI Dialogue UI: More than two speaker

Hello again! As I started implementing this feature for my NGUIDialogueUI, I realized there is a sequencer command named SetPanel(actorName, panelID) to set the dialogue actor's subtitle panel number. However, I think the used Dialogue UI has to derive from StandardDialogueUI, which does not use NGU...
by fbit
Thu Feb 21, 2019 11:49 am
Forum: Dialogue System for Unity
Topic: NGUI Dialogue UI: More than two speaker
Replies: 7
Views: 1326

Re: NGUI Dialogue UI: More than two speaker

Alright! I just wanted to ask because I did not want to miss something.
Thanks for the quick response!

Cheers,
Franca
by fbit
Thu Feb 21, 2019 8:40 am
Forum: Quest Machine
Topic: Quest Machine 1.1.3 Released!
Replies: 18
Views: 3513

Re: Quest Machine 1.1.3 Released!

Glad to help! In the next update, I will be shortening some folder names. Since the GUIDs of these folders will be the same, the folder names will not change when you import the update into an existing project. But if you delete Quest Machine and reimport it, you will get the shorter folder names. ...
by fbit
Thu Feb 21, 2019 8:21 am
Forum: Dialogue System for Unity
Topic: NGUI Dialogue UI: More than two speaker
Replies: 7
Views: 1326

NGUI Dialogue UI: More than two speaker

Hello everyone! Is it possible to assign more than two subtitle panels to the NGUI dialogue UI provided by the integration package? I'm looking for a functionality like the one in the Unity standard Dialogue UI shown here: https://youtu.be/jC451ATbwfE?t=496 . Hopefully I have not missed any discussi...
by fbit
Tue Feb 05, 2019 10:31 am
Forum: Quest Machine
Topic: Quest Machine 1.1.3 Released!
Replies: 18
Views: 3513

Re: Quest Machine 1.1.3 Released!

Tony Li wrote: Tue Feb 05, 2019 10:10 am The file path might be too long for Unity to pass through the OS to the compiler.
Yes, you were absolutely right! I moved the project to my root folder and now it works fine, I'm sorry!

Thanks for the quick response!

Kind regards,
Franca