Thanks Tony!
I can work with this
Search found 32 matches
- Sun Nov 03, 2019 11:19 pm
- Forum: Dialogue System for Unity
- Topic: How to show specific Quest entry in UI
- Replies: 5
- Views: 1004
- Sat Nov 02, 2019 8:32 pm
- Forum: Dialogue System for Unity
- Topic: How to show specific Quest entry in UI
- Replies: 5
- Views: 1004
How to show specific Quest entry in UI
Thank you for the example! So I should be editing the StandardQuestLogWindow.cs to manipulate it how I want? I'll have to dig into it to truly undestand how it works. For example, you might want to keep the quest details panel hidden except for when the player is mousing over a quest title. This is ...
- Sat Nov 02, 2019 2:40 pm
- Forum: Dialogue System for Unity
- Topic: How to show specific Quest entry in UI
- Replies: 5
- Views: 1004
How to show specific Quest entry in UI
Hi again! I'm wondering if it is possible to show a specific quest entry in a UI window. I've looked over the Basic Standard UI Quest Log prefab, which loads a list of all quests dynamically, but I'd like to create an alternate UI menu to display a specific quest entry (or small group of specific qu...
- Fri Oct 18, 2019 4:46 pm
- Forum: Dialogue System for Unity
- Topic: Quests with multiple variable conditions
- Replies: 3
- Views: 674
Re: Quests with multiple variable conditions
Okay that makes sense!
I assume I would need a different game object with trigger for each quest?
I assume I would need a different game object with trigger for each quest?
- Fri Oct 18, 2019 3:58 pm
- Forum: Dialogue System for Unity
- Topic: Quests with multiple variable conditions
- Replies: 3
- Views: 674
Quests with multiple variable conditions
Hi! I have a handful of quests (about 15) that are active at the start of the game. Each of these quests requires the player to reach a certain level in various player stats. (Each of these stats are currently stored in variables such as Knowledge, Strength, etc...) For example: When the player reac...
- Thu Jun 20, 2019 12:56 pm
- Forum: Dialogue System for Unity
- Topic: Questions about Textline
- Replies: 9
- Views: 1749
Re: Questions about Textline
Thanks Tony!
I got it working in my test project so I'll venture into adding it into my main project now and let you know if I manage to break it.
I got it working in my test project so I'll venture into adding it into my main project now and let you know if I manage to break it.
- Wed Jun 19, 2019 12:44 am
- Forum: Dialogue System for Unity
- Topic: Questions about Textline
- Replies: 9
- Views: 1749
Re: Questions about Textline
that would be helpful, thanks!
I saw the demo was using conversation triggers, but my game doesn't really use them since each conversation just flows to the next. Not sure what the best way to implement that in the VN format would be.
I saw the demo was using conversation triggers, but my game doesn't really use them since each conversation just flows to the next. Not sure what the best way to implement that in the VN format would be.
- Tue Jun 18, 2019 4:37 pm
- Forum: Dialogue System for Unity
- Topic: Questions about Textline
- Replies: 9
- Views: 1749
Re: Questions about Textline
I'm just linking to the Diary conversation from another conversation and using the Diary actor as a participant. https://i.imgur.com/eJF4qij.jpg https://i.imgur.com/SIg2DDw.jpg https://i.imgur.com/nUx7SM5.jpg Instead of a conversation, what if you use the quest log window? Create a quest for your di...
- Tue Jun 18, 2019 3:52 pm
- Forum: Dialogue System for Unity
- Topic: Questions about Textline
- Replies: 9
- Views: 1749
Re: Questions about Textline
After doing some digging, I've decided that the template for the Runic Dialogue UI could work for my purposes since really all I want to do is Accumulate the text in the subtitle panel. So I thought I could solve my issue in a much more simple way than using Textline by just switching to the Runic U...
- Mon Jun 17, 2019 6:23 pm
- Forum: Dialogue System for Unity
- Topic: Questions about Textline
- Replies: 9
- Views: 1749
Re: Questions about Textline
Okay, I guess I'll make a test project to see how this could work together! Really all I need is the "log" ability to save the previous lines and after the user is presented with a multiple choice, it inserts that text into the log and continues. The back and forth text bit isnt really nec...