Hi Tony, first, thank you for the quick reply! I think I might have overlooked the tutorials, there is just so much info about the dialogue system ;) I forgot to mention I use Playmaker in my game, but the basics on what you outline is probably the same (I followed the tutorial on Playmaker interact...
Hi everyone, I wonder if it's possible to create a very, very basic dialogue system. I'm fairly new to Dialogue System so I'm trying to get to grips with it a little. I tried to search the forums but I couldn't find anything on this subject yet. So my idea is 'simple'. I just want a very basic dialo...
I tried to troubleshoot which collider was causing the problem. But even with the player tagged as player it just didn't work. So I threw everything out of the door and went with your second solution of not using FSM. That works like a charm! No problems now anymore. I really want to thank for the e...
Hi, I'm really a beginner when it comes to both playmaker and dialogue systems, so I need some help in . I'm trying to set up a simple conversation between the player and the NPC. I put a 2d collider on the NPC, made it into a trigger. Set up a simple FSM (trigger enter 2d > start conversation), but...
Hi Tony, you are right, I don't know where I got the version number from but it's wrong. The text file says I'm running 2.0.5 of the dialogue system. Sorry about that. So I unticked the Always force response menu checkbox, and now it runs better, except for the fact that it only shows the text of th...
Hi Tony, Thanks for the quick reply. I'm using unity version 2018.2.15f1 and version 1.8.6. of the dialogue system. So I put the "WaitForMessage(Forever)" in the conversation override checkbox part. http://www.fivefingerentertainment.com/unity/dialogue/01.png Like I said before, I'm a comp...
Hello all, so this is my first post on the board and I hope someone can help me. I'm trying out the cool feature of continue conversation through the unity timeline. It's a simple dialogue between two characters, nothing special. It's about 9 different texts/nodes. So I have two tracks set up. One w...