Search found 46 matches

by michaelheiml
Tue Aug 22, 2023 3:22 am
Forum: Dialogue System for Unity
Topic: Editor Window - nodes and snapping
Replies: 3
Views: 242

Re: Editor Window - nodes and snapping

Hi Tony,

ok great, will update!

As always, thanks for your time + support,

Michael
by michaelheiml
Tue Aug 22, 2023 3:21 am
Forum: Dialogue System for Unity
Topic: Editor Window - auto copy text from field to field
Replies: 3
Views: 277

Re: Editor Window - auto copy text from field to field

Hi Tony,

I did it that way in the past but its "a long way" so I thought maybe there could be a shorter one :)
by michaelheiml
Fri Aug 18, 2023 10:03 am
Forum: Dialogue System for Unity
Topic: Editor Window - nodes and snapping
Replies: 3
Views: 242

Editor Window - nodes and snapping

Hi Tony, I have another question or suggestions about the editor window: When I enable "snap to grid" (which is quite handy to have a clean node layout) there are some issues that can get really annoying and I thought maybe you could improve that a bit: 1) When having multiple nodes select...
by michaelheiml
Fri Aug 18, 2023 9:53 am
Forum: Dialogue System for Unity
Topic: Editor Window - auto copy text from field to field
Replies: 3
Views: 277

Editor Window - auto copy text from field to field

Hi Tony, I've got a usability question, and/or maybe I'm just using the dialogue editor in the wrong way. Anyways, this is a thing that costs me a lot of time and is error prone so I'd like to ask: dsfu editor copy paste.png Look at the picture. When I create a new node, I double click it to add tex...
by michaelheiml
Fri Jun 23, 2023 9:06 am
Forum: Dialogue System for Unity
Topic: [Issue] [Blocker] Cannot create new nodes; NullRefException
Replies: 5
Views: 278

Re: [Issue] [Blocker] Cannot create new nodes; NullRefException

Hi, thanks and while your patch fixes the issue, I still wonder: a) Before applying your patch, I've manually added the field "Menu Text" as Text Field under Templates/Dialogue Entries. It was indeed missing, but adding the field did not solve the issue. Furthermore, after adding the field...
by michaelheiml
Fri Jun 23, 2023 5:14 am
Forum: Dialogue System for Unity
Topic: [Issue] [Blocker] Cannot create new nodes; NullRefException
Replies: 5
Views: 278

Re: [Issue] [Blocker] Cannot create new nodes; NullRefException

A temporary fix is this, although it does only workaround the problem: DialogueEditorWindowDialogueTreeSection.cs line 679: var menuText = new string("Debug"); //var menuText = menuTextField.value; DialogueEditorWindowFieldsSection.cs line 221: //field.value = EditorGUILayout.TextArea(fiel...
by michaelheiml
Fri Jun 23, 2023 4:58 am
Forum: Dialogue System for Unity
Topic: [Issue] [Blocker] Cannot create new nodes; NullRefException
Replies: 5
Views: 278

[Issue] [Blocker] Cannot create new nodes; NullRefException

Hi Tony, please help! I just updated to Unity 2022.3.2 (Mac/Silicon) and also updated (fresh import, no overwrite) the latest DSFU package: 2.2.38.1 Now, each time I want to create a new dialogue node, it does not work (Inspector stays weirdly empty) + console prints 7 times the same Null Reference ...
by michaelheiml
Wed May 04, 2022 5:47 am
Forum: Dialogue System for Unity
Topic: How to access string text inserted as replacement for [var=xxx] in dialogue text?
Replies: 3
Views: 632

Re: How to access string text inserted as replacement for [var=xxx] in dialogue text?

Hi Toni,

response.formattedText.text was the missing bit I needed, now it works (was using currentDialogueText instead which of course contains the variables).

As always - you are doing a great job in supporting, thanks!
by michaelheiml
Fri Apr 29, 2022 12:14 pm
Forum: Dialogue System for Unity
Topic: How to access string text inserted as replacement for [var=xxx] in dialogue text?
Replies: 3
Views: 632

How to access string text inserted as replacement for [var=xxx] in dialogue text?

Hi Toni, I have a variable "mRaceDaysUntilSunday" which is e.g. "Two" It's value is set by a script with DialogueLua.SetVariable("mRaceDaysUntilSunday", mRaceDaysUntilSunday); The dialogue nodes' text is "[var=mRaceDayToday]" During the dialogue, the user gets...