Search found 15 matches
- Fri Mar 15, 2019 11:27 pm
- Forum: Dialogue System for Unity
- Topic: Switching between 2 Dialogue UI's in-game
- Replies: 1
- Views: 325
Switching between 2 Dialogue UI's in-game
Hi, Is it possible to change the Dialogue UI in-game? I'm trying to do an undertale dialogue UI. When in town the system will use the JRPG dialogue Template but when inside buildings and especially shops the game transforms into a visual novel like interface so I want the dialogue system to switch t...
- Fri Mar 15, 2019 11:16 pm
- Forum: Dialogue System for Unity
- Topic: JRPG Dialogue UI 2nd Lines and further are indented to the right
- Replies: 3
- Views: 547
Re: JRPG Dialogue UI 2nd Lines and further are indented to the right
Yeah, I just used the standard JRPG template in my game (the one with the gray background) it seems it has a much more stable behavior.
- Fri Mar 15, 2019 9:22 am
- Forum: Dialogue System for Unity
- Topic: JRPG Dialogue UI 2nd Lines and further are indented to the right
- Replies: 3
- Views: 547
JRPG Dialogue UI 2nd Lines and further are indented to the right
Hi, I seem to notice that when I use the standard JRPG dialogue UI. The second and further lines are slighty indented to the right while the typewritter effect is on-going. Then after the typewritter effect is finish the indent of 2nd and further lines fixes itself. Is there a way to remove the inde...
- Mon Nov 26, 2018 11:00 pm
- Forum: Dialogue System for Unity
- Topic: Manipulating {{end}} sequencer at Continue()
- Replies: 1
- Views: 384
Manipulating {{end}} sequencer at Continue()
Hi, basically my code in the dialogue system is Continue()@{{end}} it works but there's a slight pause at the end of the sentence until it automatically moves to the next dialogue. Someone will butt in the middle of the conversation so it must continue instantly. So I tried subtracting the value of ...
- Wed Nov 21, 2018 2:22 am
- Forum: Dialogue System for Unity
- Topic: Timeline package with example scene missing
- Replies: 1
- Views: 366
Timeline package with example scene missing
As the title have said, I can't find in the folders the package with the demo scene As stated in the documentation: https://www.pixelcrushers.com/dialogue_system/manual/html/timeline.html "To play an example scene that uses Timeline, import the unitypackage Assets / Dialogue System / Examples /...
- Wed Nov 14, 2018 3:04 am
- Forum: Dialogue System for Unity
- Topic: Bark on Idle for TextMesh Pro
- Replies: 3
- Views: 521
Re: Bark on Idle for TextMesh Pro
Thanks, I managed to to make it work by creating a textMesh pro version of the Bubble UI Bark Template.
- Wed Nov 14, 2018 2:19 am
- Forum: Dialogue System for Unity
- Topic: How to modify typewriter sound per character effect in-game?
- Replies: 5
- Views: 2125
Re: How to modify typewriter sound per character effect in-game?
I did method #2 and it works like a charm! Thank you very much!
- Tue Nov 13, 2018 6:51 am
- Forum: Dialogue System for Unity
- Topic: Bark on Idle for TextMesh Pro
- Replies: 3
- Views: 521
Bark on Idle for TextMesh Pro
Good day, I can't seem to make bark working for textMesh Pro. (Also is there no support for TextMesh Pro for Bark on Idle?) The documentation seems to be missing some steps(?) https://www.pixelcrushers.com/dialogue_system/manual/html/text_mesh_pro.html#textMeshProBarkUI and in the textMesh Pro demo ...
- Tue Nov 13, 2018 3:52 am
- Forum: Dialogue System for Unity
- Topic: How to modify typewriter sound per character effect in-game?
- Replies: 5
- Views: 2125
Re: How to modify typewriter sound per character effect in-game?
Also is there a way I can modify it here in the conversation tab?
It would be really useful especially if there are three or more people in one conversation- Tue Nov 13, 2018 2:54 am
- Forum: Dialogue System for Unity
- Topic: How to modify typewriter sound per character effect in-game?
- Replies: 5
- Views: 2125
How to modify typewriter sound per character effect in-game?
Good day, I'm currently using the textMeshPro typewriter effect. The audio per character is working well. What I want to do is for example I have two NPCs: One male, one female... The typewritter effect will play the male dialogue 8-bit sound effect audio if conversing with the male NPC and on the o...