Search found 80 matches
- Fri Jan 31, 2025 4:06 am
- Forum: Dialogue System for Unity
- Topic: About the extra level look-ahead
- Replies: 17
- Views: 5444
Re: About the extra level look-ahead
Great, I'm glad to hear that this is not pure madness to do this : ) About the grain of salt ;) , I'm not sure, but I'd rather say that we should check that the Dialogue Manager's Reevaluate Links After Subtitle is also UN ticked when deciding to not evaluate links , no? If we don't evaluate links t...
- Wed Jan 29, 2025 5:12 pm
- Forum: Dialogue System for Unity
- Topic: About the extra level look-ahead
- Replies: 17
- Views: 5444
Re: About the extra level look-ahead
Hi Tony, I read somewhere that you had the Covid, I hope you're recovering well! I've dug a little deeper into this story of look-ahead thing. Because I don't really need it in my project and mostly because it can provoke some inconsistencies between articy and the dialogue system (with all instruct...
- Fri Jan 17, 2025 3:19 am
- Forum: Dialogue System for Unity
- Topic: About the extra level look-ahead
- Replies: 17
- Views: 5444
Re: About the extra level look-ahead
Thank you, that would be awesome!
- Thu Jan 16, 2025 2:35 pm
- Forum: Dialogue System for Unity
- Topic: About the extra level look-ahead
- Replies: 17
- Views: 5444
Re: About the extra level look-ahead
I'm on the 2.2.46.1 version. I tested your package and can confirm what you say, the order is respected if the instruction is in a regular node (non-group). And I agree about the fact that depending on the situation, it's crucial that groups run their scripts during this look-ahead step. To go back ...
- Wed Jan 15, 2025 2:41 pm
- Forum: Dialogue System for Unity
- Topic: About the extra level look-ahead
- Replies: 17
- Views: 5444
Re: About the extra level look-ahead
I believe the alert is only shown at the end because alerts are not allowed during conversations... If I allow it, the alert is shown just before the 2nd dialogue line. Do you have any idea about a way to avoid this kind of situation, without having to add extra regular nodes before all scripts? May...
- Wed Jan 15, 2025 3:57 am
- Forum: Dialogue System for Unity
- Topic: About the extra level look-ahead
- Replies: 17
- Views: 5444
Re: About the extra level look-ahead
Hi Tony! Thank you for the feedback. I agree that the Alert message is shown after the 2 dialogue lines by the UI, that is ok. But strangely the debug messages seem to confirm that the lua script is executed before the 2nd line is spoken and before its delay: ScriptOrder1.png Is it the same for you?...
- Mon Jan 13, 2025 3:41 am
- Forum: Dialogue System for Unity
- Topic: About the extra level look-ahead
- Replies: 17
- Views: 5444
Re: About the extra level look-ahead
Hi Tony,
Any news about this? Does it also happen on your side...?
Have a good week!
Any news about this? Does it also happen on your side...?
Have a good week!
- Wed Dec 04, 2024 12:00 pm
- Forum: Dialogue System for Unity
- Topic: START node default sequence when importing from articy
- Replies: 2
- Views: 2737
Re: START node default sequence when importing from articy
Perfect, thank you for the explanation & the future fix! 

- Wed Dec 04, 2024 7:28 am
- Forum: Dialogue System for Unity
- Topic: START node default sequence when importing from articy
- Replies: 2
- Views: 2737
START node default sequence when importing from articy
Hi Tony, During conversations, I can see that the OnConversationStart message is sent just after the first OnConversationLine message. I guess this is normal behavior, looking at the StartConversation method of the DialogueSystemController script, the method: m_conversationController.Initialize(mode...
- Tue Dec 03, 2024 12:19 pm
- Forum: Dialogue System for Unity
- Topic: About the extra level look-ahead
- Replies: 17
- Views: 5444
Re: About the extra level look-ahead
Even with the Reevaluate option ticked, if I Iook at the Dialogue System debug info, it looks like the 3rd group node (and its instruction) is still evaluated before the 2nd dialogue node is spoken.