Search found 69 matches
- Sat Apr 13, 2019 11:25 am
- Forum: Dialogue System for Unity
- Topic: Articy - importing entities sharing the same name
- Replies: 3
- Views: 425
Re: Articy - importing entities sharing the same name
That would be perfect! I use Articy entities to create inventory items (and a lot of other stuff), and because in an inventory we can have two "keys" or "swords" with the same name but with different settings, I think that your idea to add this import option is great :-) Thank yo...
- Sat Apr 13, 2019 6:22 am
- Forum: Dialogue System for Unity
- Topic: Articy - importing entities sharing the same name
- Replies: 3
- Views: 425
Articy - importing entities sharing the same name
Hi there, In Articy I have several entities with the same name (but with different technical names and Ids). When I import the .xml file in Unity with the Dialogue System importer, the 20 entities are correctly imported : I can see it if I explore the database in the inspector. Furthermore, if I add...
- Mon Nov 12, 2018 5:22 pm
- Forum: Dialogue System for Unity
- Topic: [articy] Input pins of instruction nodes are not imported
- Replies: 3
- Views: 456
Re: [articy] Input pins of instruction nodes are not imported
It works great, thank you! I'm quite new to Articy, so I don't know when they have added this feature...
- Mon Nov 12, 2018 1:26 pm
- Forum: Dialogue System for Unity
- Topic: [articy] Input pins of instruction nodes are not imported
- Replies: 3
- Views: 456
[articy] Input pins of instruction nodes are not imported
Hi there,
I believe that expressions set in input pins of instruction nodes are not imported in the dialogue system
Thanks in advance!
I believe that expressions set in input pins of instruction nodes are not imported in the dialogue system
Thanks in advance!
- Sun Nov 11, 2018 4:15 pm
- Forum: Dialogue System for Unity
- Topic: 'setProp' function from articy working unexpectedly
- Replies: 7
- Views: 1503
Re: 'setProp' function from articy working unexpectedly
This is a lot better Now the LuaObserver works correctly, as well... Thank you for the quick fix!
- Sun Nov 11, 2018 12:29 pm
- Forum: Dialogue System for Unity
- Topic: 'setProp' function from articy working unexpectedly
- Replies: 7
- Views: 1503
Re: 'setProp' function from articy working unexpectedly
I've tested in a new fresh scene, with a new articy document (from the Dialogue System template): the same things happen: after setting an actor field(boolean) to true with "setProp", the Lua command return Variable["ActorName"].FieldName still returns false. But if I run "g...
- Sun Nov 11, 2018 9:28 am
- Forum: Dialogue System for Unity
- Topic: 'setProp' function from articy working unexpectedly
- Replies: 7
- Views: 1503
Re: 'setProp' function from articy working unexpectedly
Hi, In this case, it seems that the 'setProp' function modifies the master database and not the Lua value. Is it possible? I have added some debug lines to the ArticyLuaFunction script, in the setProp() function, to be able to check the variable value before/after setProp, in the master database and...
- Sat Nov 10, 2018 5:32 pm
- Forum: Dialogue System for Unity
- Topic: 'setProp' function from articy working unexpectedly
- Replies: 7
- Views: 1503
'setProp' function from articy working unexpectedly
Hi, I am using the "setProp" function from articy, in the output pin of a node, to set a boolean actor field from false to true : setProp(getObj("MyCharacter"), "IsInPrison", true) To track this variable in Unity I have added a LuaObserver on it (running on every update...
- Mon Nov 05, 2018 6:06 am
- Forum: Dialogue System for Unity
- Topic: Articy condition node error when importing
- Replies: 1
- Views: 338
Articy condition node error when importing
Hi, Nothing really important here, but it looks like the articy importer makes a little mistake with the articy condition node, when you have a semicolon at the end of the condition field. Exemple: - in articy, I have a condition node with this expression: GlobalVariables.Act == 1; - when importing,...