Search found 69 matches

by _marc
Tue May 19, 2020 10:14 am
Forum: Dialogue System for Unity
Topic: Ink integration - couple questions (actors etc.)
Replies: 70
Views: 9734

Re: Ink integration - couple questions (actors etc.)

Tony Li wrote: Mon May 18, 2020 8:09 pm I'll add this to the to-do list.
I confirm, a method to get all actors involved in a conversation (from start to end) would be usefull! :)
by _marc
Sat May 02, 2020 3:35 pm
Forum: Dialogue System for Unity
Topic: Best way to look for immutable fields: database or lua environment?
Replies: 3
Views: 381

Best way to look for immutable fields: database or lua environment?

Hi Tony, I'm wondering what's the best choice to access the field of an item (or actor...), in terms of performances. I'm talking about a value that never changes (which is immutable, always the same between the database and the Lua environment). Is it better to look for the value in the database or...
by _marc
Sat Oct 05, 2019 12:51 pm
Forum: Dialogue System for Unity
Topic: Dialogue System 2.2.1 Released
Replies: 3
Views: 466

Re: Dialogue System 2.2.1 Released

Thank you, the articy update is really welcome :)
by _marc
Tue Sep 03, 2019 9:44 am
Forum: Dialogue System for Unity
Topic: Articy importer improvements
Replies: 1
Views: 225

Articy importer improvements

Hi, First, thank you for the previous updates for the Articy importer. I have some other requests, if you still want to improve it: - empty Articy reference strips throw an exception when I convert them into subtables, at runtime. - since we have an option to use technical names of Articy instead of...
by _marc
Sat Jul 06, 2019 4:39 am
Forum: Dialogue System for Unity
Topic: Suggestions for the Articy:Draft importer (Scripts conversion, Slots & Strips)
Replies: 5
Views: 806

Re: Suggestions for the Articy:Draft importer (Scripts conversion, Slots & Strips)

Hi Tony, I've just downloaded the last update, with the articy:draft converter update. I think there is a problem with the conversion of expresso variables: the static list fullVariableNames is not filled yet when you convert the "other script fields". So the converter doesn't convert vari...
by _marc
Tue Jun 11, 2019 9:39 am
Forum: Dialogue System for Unity
Topic: Suggestions for the Articy:Draft importer (Scripts conversion, Slots & Strips)
Replies: 5
Views: 806

Re: Suggestions for the Articy:Draft importer (Scripts conversion, Slots & Strips)

Great, thank you!
(See Strips Are Lua Subtables)
Sorry for missing this part, I've read the help section about articy so many times before, I forgot about this part. The answer was just in front of me :?

Thanks for your time.
by _marc
Tue Jun 11, 2019 5:12 am
Forum: Dialogue System for Unity
Topic: Suggestions for the Articy:Draft importer (Scripts conversion, Slots & Strips)
Replies: 5
Views: 806

Suggestions for the Articy:Draft importer (Scripts conversion, Slots & Strips)

Hi, I'd like to suggest some new features for the Articy data converter, about the template fields: - Lua conversion (the same you perform for the condition and instructions nodes) for the Condition and Instruction template properties. It could be very useful to "attach" some Lua script to...
by _marc
Tue Apr 23, 2019 9:51 am
Forum: Dialogue System for Unity
Topic: Delay command not working with PlaySequence function?
Replies: 3
Views: 538

Re: Delay command not working with PlaySequence function?

It works (obviously...)! Thanks for your help :)
by _marc
Tue Apr 23, 2019 6:03 am
Forum: Dialogue System for Unity
Topic: Delay command not working with PlaySequence function?
Replies: 3
Views: 538

Delay command not working with PlaySequence function?

Hi Tony, I'm trying to use the Delay() command from the sequencer to add time between some dialogues. It works perfectly when the command is added in the dialogue nodes (in Articy, in my case), but with C# it seems to be ignored. My goal is to add some delay automatically, depending of the speaker, ...