Search found 69 matches
- Wed Apr 03, 2024 10:50 am
- Forum: Dialogue System for Unity
- Topic: SimStatus check with Dialog[thisID] throws an error
- Replies: 9
- Views: 575
SimStatus check with Dialog[thisID] throws an error
Hi Tony, I'm struggling on an error related to SimStatus. I've tried everything, I can't find where the problem is :( I'm using simstatus checks everywhere in the game, but in THIS specific case, it logs an error and the dialogue entry is skipped: error.png My dialogue setup looks like this: databas...
- Sun Mar 10, 2024 9:12 am
- Forum: Dialogue System for Unity
- Topic: Articy Localization Importer improvements
- Replies: 2
- Views: 250
Re: Articy Localization Importer improvements
Ok, thank you! For the point n°2 (the null ref exception on localization import), I confirm it happens after removing at least 1 row in the .xlxs file. I usually delete all stage directions rows, as they are not needed and I didn't found the way to bypass them on export with articy. Hope this helps!...
- Sun Mar 10, 2024 6:49 am
- Forum: Dialogue System for Unity
- Topic: Articy Localization Importer improvements
- Replies: 2
- Views: 250
Articy Localization Importer improvements
Hi again, Last month I tried the articy localization plugin of the Dialogue System, it works very well! I'd like to talk about some adjustments to improve it, if you're open to it :) In the script ArticyLocalizationImporter.cs : 1/ In the function ProcessExcelFile(string languageCode, string filenam...
- Sat Mar 09, 2024 4:36 pm
- Forum: Dialogue System for Unity
- Topic: Autonumber messing up? (KeyTrigger invasion has begun!)
- Replies: 1
- Views: 72
Autonumber messing up? (KeyTrigger invasion has begun!)
Hi Tony! I'm experiencing strange behavior with the autonumber feature for the response menu of the dialogue system. At some point in the dialogue the keys select the wrong responses. I wonder if there is not a problem in the code: button.text = string.Format(m_processedAutonumberFormat, buttonNumbe...
- Mon Jul 12, 2021 6:03 am
- Forum: Dialogue System for Unity
- Topic: Importing articy draft strips
- Replies: 40
- Views: 6998
Re: Importing articy draft strips
You're completely right, there was a nice mistake in my GetCustomSaveData function! I was actually creating a new table instead of just filling existing values. The problem was quite simple, but I was looking in the wrong direction
Thanks a lot for your precious help, Tony, again!
Thanks a lot for your precious help, Tony, again!
- Sun Jul 11, 2021 11:25 am
- Forum: Dialogue System for Unity
- Topic: Importing articy draft strips
- Replies: 40
- Views: 6998
Re: Importing articy draft strips
In fact, it seems that the InitializeLuaSubtable has nothing to do with my problem (I should have done a new topic!), because when I bypass it, the original fields are still missing after loading. I thought the GetCustomSaveData was a way to optimize the amount of data recorded, avoiding the use of ...
- Sat Jul 10, 2021 8:12 am
- Forum: Dialogue System for Unity
- Topic: Importing articy draft strips
- Replies: 40
- Views: 6998
Re: Importing articy draft strips
Good catch! Make a subclass of DialogueSystemSaver, and use it in place of the original DialogueSystemSaver. In ApplyData(), call ArticyTools.InitializeLuaSubtables(): DialogueSystemSaverWithArticy.cs namespace PixelCrushers.DialogueSystem { public class DialogueSystemSaverWithArticy : DialogueSyst...
- Sat Sep 19, 2020 8:04 am
- Forum: Dialogue System for Unity
- Topic: SimStatus lookup error when jumping to a dialogue in an other conversation
- Replies: 3
- Views: 224
Re: SimStatus lookup error when jumping to a dialogue in an other conversation
Ok, good. If someday you have the time to add these kind of special cases to the articy documentation, it would be great. We can do a lot of amazing things with Articy that are compatible with the Dialogue System, but on rare occasions you get an error while there's no logical reason why it should n...
- Wed Sep 16, 2020 11:37 am
- Forum: Dialogue System for Unity
- Topic: SimStatus lookup error when jumping to a dialogue in an other conversation
- Replies: 3
- Views: 224
SimStatus lookup error when jumping to a dialogue in an other conversation
Hi Tony, I have a problem using "Dialog[thisID].SimStatus". Here is what I'm trying to do (with Articy): conversation A -> jump to dialogue fragment (with SimStatus condition) in conversation B Quite simple :D But I get the error 'Lookup of field 'SimStatus' in the table element failed bec...
- Fri Jun 12, 2020 9:47 am
- Forum: Dialogue System for Unity
- Topic: SimStatus on group nodes
- Replies: 1
- Views: 202
SimStatus on group nodes
Hi Tony, I'm using SimStatus in my dialogues. It looks like the group nodes have SimStatus variables, but they always remain "untouched", even if the node is "played" by the dialogue. Is it normal? I know I could use an empty dialogue node instead, but sometimes I find convenient...