Search found 69 matches

by _marc
Mon Jun 03, 2024 10:42 am
Forum: Dialogue System for Unity
Topic: articy instructions not converted into groups?
Replies: 78
Views: 1843

Re: articy instructions not converted into groups?

Tony Li wrote: Mon Jun 03, 2024 9:44 am I believe it's handled correctly
My mistake, sorry, it works fine!
by _marc
Mon Jun 03, 2024 9:12 am
Forum: Dialogue System for Unity
Topic: articy instructions not converted into groups?
Replies: 78
Views: 1843

Re: articy instructions not converted into groups?

Ok, so to be consistent the upcoming option will turn new DelayEvaluation nodes AND all articy instructions into groups, right? One last thing, maybe (for consistency, again): with the current version, if an output pin of an articy condition node goes to an input pin containing a condition, the Dela...
by _marc
Mon Jun 03, 2024 6:25 am
Forum: Dialogue System for Unity
Topic: articy instructions not converted into groups?
Replies: 78
Views: 1843

Re: articy instructions not converted into groups?

Hi Tony, I've downloaded the last version of the dialogue system, and I think there is a new problem with the articy converter :? Instruction nodes followed by condition input pins now generate automatically some "Delay Evaluation" nodes. But because these nodes are not groups, I've got a ...
by _marc
Sun Apr 28, 2024 7:28 am
Forum: Dialogue System for Unity
Topic: articy instructions not converted into groups?
Replies: 78
Views: 1843

Re: articy instructions not converted into groups?

Thank you, I missed this information! Maybe it explains why sometimes I had to add extra empty nodes in articy. It brings additional questions... :? 1 - Do you remember approximately what year did this change happen (turning instructions to non-groups)? 2 - So if I understand well, keeping your exam...
by _marc
Sat Apr 27, 2024 5:03 pm
Forum: Dialogue System for Unity
Topic: articy instructions not converted into groups?
Replies: 78
Views: 1843

articy instructions not converted into groups?

Hi! It seems that articy instruction nodes are imported as dialogue entries, but the documentation says that they are imported as groups ( Instructions will be converted into a group dialogue entry that acts as a passthrough to run the instruction node's expression. ). It happens here in the articy ...
by _marc
Mon Apr 08, 2024 7:57 am
Forum: Dialogue System for Unity
Topic: SimStatus check with Dialog[thisID] throws an error
Replies: 9
Views: 575

Re: SimStatus check with Dialog[thisID] throws an error

Yep, it works well now!
Thank you for the articy localization plugin update, I've tested it out, perfect! :)
by _marc
Sun Apr 07, 2024 3:54 am
Forum: Dialogue System for Unity
Topic: SimStatus check with Dialog[thisID] throws an error
Replies: 9
Views: 575

Re: SimStatus check with Dialog[thisID] throws an error

Second link works fine! (I still have no access with the first one).
I was trying to get it on that page: https://www.pixelcrushers.com/dialogue- ... em-extras/

Thank you!
by _marc
Sat Apr 06, 2024 3:58 pm
Forum: Dialogue System for Unity
Topic: SimStatus check with Dialog[thisID] throws an error
Replies: 9
Views: 575

Re: SimStatus check with Dialog[thisID] throws an error

Thank you! I can see that the download link for the localization plugin starts by https:// but I'm still redirected on a "no access" page :?
by _marc
Fri Apr 05, 2024 1:45 pm
Forum: Dialogue System for Unity
Topic: SimStatus check with Dialog[thisID] throws an error
Replies: 9
Views: 575

Re: SimStatus check with Dialog[thisID] throws an error

Hi Tony, Thanks for the advice! I've found where the problem came from: the option "allow barks during conversations" was true. So, when my main conversation (ID 54) starts, the lua variable Dialog is correctly set to 54. But when another character tries to Bark during the conversation, th...