Search found 5 matches

by jman
Fri Dec 14, 2018 2:18 pm
Forum: Dialogue System for Unity
Topic: Memory Usage Dialogue System
Replies: 5
Views: 515

Re: Memory Usage Dialogue System

My ram budget is 220mb,

Currently portraits are this nasty size 446x500 each sporting 0.9mb. And 20 portraits are set for the actors.

-Currently Fixing portraits to 512x512

*edit fixed all portraits to 512x512 with compression now sporting 256kb for each
by jman
Fri Dec 14, 2018 12:14 pm
Forum: Dialogue System for Unity
Topic: Memory Usage Dialogue System
Replies: 5
Views: 515

Re: Memory Usage Dialogue System

Mostly I don't want them to take any ram space until I use them.
by jman
Fri Dec 14, 2018 9:58 am
Forum: Dialogue System for Unity
Topic: Memory Usage Dialogue System
Replies: 5
Views: 515

Memory Usage Dialogue System

Hello, we are working on a mobile game and I'm curious on how dialogue system stores the information such as conversations, actors, portraits, and quest. Specifically wondering when you are using Actor portraits, are all of the images being cache once a Dialogue Manager is loaded.
by jman
Mon Nov 12, 2018 12:28 pm
Forum: Dialogue System for Unity
Topic: How to get your actor's portrait in code
Replies: 3
Views: 741

Re: How to get your actor's portrait in code

Thanks, but it also seems that CreateSprite method is not showing up is there a namespace i must use?
by jman
Wed Oct 31, 2018 3:52 pm
Forum: Dialogue System for Unity
Topic: How to get your actor's portrait in code
Replies: 3
Views: 741

How to get your actor's portrait in code

Just wondering how do I obtain the actor's portrait within the code and also understand how to utilize the files[] type.