My ram budget is 220mb,
Currently portraits are this nasty size 446x500 each sporting 0.9mb. And 20 portraits are set for the actors.
-Currently Fixing portraits to 512x512
*edit fixed all portraits to 512x512 with compression now sporting 256kb for each
Search found 5 matches
- Fri Dec 14, 2018 2:18 pm
- Forum: Dialogue System for Unity
- Topic: Memory Usage Dialogue System
- Replies: 5
- Views: 515
- Fri Dec 14, 2018 12:14 pm
- Forum: Dialogue System for Unity
- Topic: Memory Usage Dialogue System
- Replies: 5
- Views: 515
Re: Memory Usage Dialogue System
Mostly I don't want them to take any ram space until I use them.
- Fri Dec 14, 2018 9:58 am
- Forum: Dialogue System for Unity
- Topic: Memory Usage Dialogue System
- Replies: 5
- Views: 515
Memory Usage Dialogue System
Hello, we are working on a mobile game and I'm curious on how dialogue system stores the information such as conversations, actors, portraits, and quest. Specifically wondering when you are using Actor portraits, are all of the images being cache once a Dialogue Manager is loaded.
- Mon Nov 12, 2018 12:28 pm
- Forum: Dialogue System for Unity
- Topic: How to get your actor's portrait in code
- Replies: 3
- Views: 741
Re: How to get your actor's portrait in code
Thanks, but it also seems that CreateSprite method is not showing up is there a namespace i must use?
- Wed Oct 31, 2018 3:52 pm
- Forum: Dialogue System for Unity
- Topic: How to get your actor's portrait in code
- Replies: 3
- Views: 741
How to get your actor's portrait in code
Just wondering how do I obtain the actor's portrait within the code and also understand how to utilize the files[] type.