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- Mon Jan 07, 2019 7:54 am
- Forum: Dialogue System for Unity
- Topic: Set Active on Dialogue Event
- Replies: 12
- Views: 6607
Re: Set Active on Dialogue Event
Thank you so much, I was trying to disable a Canvas with some text elements when the Conversation started, and adding a action that disabled the canvas inside the Dialogue System Trigger BAM it worked. Thank you so much !