Search found 17 matches
- Thu Sep 12, 2024 11:55 am
- Forum: Dialogue System for Unity
- Topic: DialogueLua.SetConversationField does not work for boolean values
- Replies: 0
- Views: 195
DialogueLua.SetConversationField does not work for boolean values
Hi, If I try to do something like DialogueLua.SetConversationField(DialogueManager.Instance.lastConversationID, "IsStarted", true); then DialogueLua.SetConversationField(DialogueManager.Instance.lastConversationID, "IsStarted").asBool; always returns false. I believe this is beca...
- Sat Sep 21, 2019 1:32 pm
- Forum: Dialogue System for Unity
- Topic: Save system and new actor fields
- Replies: 4
- Views: 637
Re: Save system and new actor fields
To be complete, I made it a little shorter: using PixelCrushers.DialogueSystem; public class GotsDialogueSystemSaver : DialogueSystemSaver { public override void ApplyData(string data) { base.ApplyData(data); AddMissingActorFields(); } public void AddMissingActorFields() { foreach (var actor in Dial...
- Sat Sep 21, 2019 1:23 pm
- Forum: Dialogue System for Unity
- Topic: Save system and new actor fields
- Replies: 4
- Views: 637
Re: Save system and new actor fields
Superb! Thanks!
- Sat Sep 21, 2019 11:41 am
- Forum: Dialogue System for Unity
- Topic: Get current entry text
- Replies: 1
- Views: 375
Re: Get current entry text
DialogueManager.Instance.currentConversationState.subtitle.dialogueEntry.currentDialogueText did the trick
- Sat Sep 21, 2019 11:40 am
- Forum: Dialogue System for Unity
- Topic: Save system and new actor fields
- Replies: 4
- Views: 637
Save system and new actor fields
Hi,
In my database I added a new actorfield that I use here and there via DialogueLua. However, these fields don't exist in old saves.
Is it possible to add these new fields to old savegames when they are loaded somehow? Based on the version number of the database perhaps?
Thanks!
In my database I added a new actorfield that I use here and there via DialogueLua. However, these fields don't exist in old saves.
Is it possible to add these new fields to old savegames when they are loaded somehow? Based on the version number of the database perhaps?
Thanks!
- Sat Sep 21, 2019 10:48 am
- Forum: Dialogue System for Unity
- Topic: Get current entry text
- Replies: 1
- Views: 375
Get current entry text
Hi all,
If I want to get the current dialogue entry in a sequencer command, how can I do that?
Thanks!
If I want to get the current dialogue entry in a sequencer command, how can I do that?
Thanks!
- Tue Jul 09, 2019 12:16 pm
- Forum: Dialogue System for Unity
- Topic: Interrupt a dialog with another
- Replies: 2
- Views: 872
Re: Interrupt a dialog with another
Allright, super, thanks for your help, I'll try to implement this and report back.
- Mon Jul 08, 2019 1:56 pm
- Forum: Dialogue System for Unity
- Topic: Interrupt a dialog with another
- Replies: 2
- Views: 872
Interrupt a dialog with another
Hi I'm looking for a good method to implement the following feature request I got: We got some dialogs that can interrupt other dialogs, for that I added an extra check in the DialogueSystemTrigger. The request is to play an "exit sentence" as in something like "Wait, what's that ther...
- Tue Jun 18, 2019 2:40 pm
- Forum: Dialogue System for Unity
- Topic: Preview play dialogues
- Replies: 1
- Views: 298
Preview play dialogues
Hi,
Is there some built-in option to preview a dialogue? Or do I just create a test scene where I trigger dialogues?
Thx,
Alex
Is there some built-in option to preview a dialogue? Or do I just create a test scene where I trigger dialogues?
Thx,
Alex
- Sun Dec 23, 2018 3:36 am
- Forum: Dialogue System for Unity
- Topic: Showing the responses a little early
- Replies: 3
- Views: 845
Re: Showing the responses a little early
Hi, Thanks for this splendid reply, I love the way you take the time to give such good answers! I tried your solution, but it didn't work. I figured it's because I use a AudioWait sequence command to play the audio with the subtitle. The Delay command introduced by your solution did not have an effe...