Search found 17 matches

by ava
Thu Sep 12, 2024 11:55 am
Forum: Dialogue System for Unity
Topic: DialogueLua.SetConversationField does not work for boolean values
Replies: 0
Views: 195

DialogueLua.SetConversationField does not work for boolean values

Hi, If I try to do something like DialogueLua.SetConversationField(DialogueManager.Instance.lastConversationID, "IsStarted", true); then DialogueLua.SetConversationField(DialogueManager.Instance.lastConversationID, "IsStarted").asBool; always returns false. I believe this is beca...
by ava
Sat Sep 21, 2019 1:32 pm
Forum: Dialogue System for Unity
Topic: Save system and new actor fields
Replies: 4
Views: 637

Re: Save system and new actor fields

To be complete, I made it a little shorter: using PixelCrushers.DialogueSystem; public class GotsDialogueSystemSaver : DialogueSystemSaver { public override void ApplyData(string data) { base.ApplyData(data); AddMissingActorFields(); } public void AddMissingActorFields() { foreach (var actor in Dial...
by ava
Sat Sep 21, 2019 1:23 pm
Forum: Dialogue System for Unity
Topic: Save system and new actor fields
Replies: 4
Views: 637

Re: Save system and new actor fields

Superb! Thanks!
by ava
Sat Sep 21, 2019 11:41 am
Forum: Dialogue System for Unity
Topic: Get current entry text
Replies: 1
Views: 375

Re: Get current entry text

DialogueManager.Instance.currentConversationState.subtitle.dialogueEntry.currentDialogueText did the trick :)
by ava
Sat Sep 21, 2019 11:40 am
Forum: Dialogue System for Unity
Topic: Save system and new actor fields
Replies: 4
Views: 637

Save system and new actor fields

Hi,

In my database I added a new actorfield that I use here and there via DialogueLua. However, these fields don't exist in old saves.
Is it possible to add these new fields to old savegames when they are loaded somehow? Based on the version number of the database perhaps?

Thanks!
by ava
Sat Sep 21, 2019 10:48 am
Forum: Dialogue System for Unity
Topic: Get current entry text
Replies: 1
Views: 375

Get current entry text

Hi all,

If I want to get the current dialogue entry in a sequencer command, how can I do that?

Thanks!
by ava
Tue Jul 09, 2019 12:16 pm
Forum: Dialogue System for Unity
Topic: Interrupt a dialog with another
Replies: 2
Views: 872

Re: Interrupt a dialog with another

Allright, super, thanks for your help, I'll try to implement this and report back.
by ava
Mon Jul 08, 2019 1:56 pm
Forum: Dialogue System for Unity
Topic: Interrupt a dialog with another
Replies: 2
Views: 872

Interrupt a dialog with another

Hi I'm looking for a good method to implement the following feature request I got: We got some dialogs that can interrupt other dialogs, for that I added an extra check in the DialogueSystemTrigger. The request is to play an "exit sentence" as in something like "Wait, what's that ther...
by ava
Tue Jun 18, 2019 2:40 pm
Forum: Dialogue System for Unity
Topic: Preview play dialogues
Replies: 1
Views: 298

Preview play dialogues

Hi,

Is there some built-in option to preview a dialogue? Or do I just create a test scene where I trigger dialogues?

Thx,
Alex
by ava
Sun Dec 23, 2018 3:36 am
Forum: Dialogue System for Unity
Topic: Showing the responses a little early
Replies: 3
Views: 845

Re: Showing the responses a little early

Hi, Thanks for this splendid reply, I love the way you take the time to give such good answers! I tried your solution, but it didn't work. I figured it's because I use a AudioWait sequence command to play the audio with the subtitle. The Delay command introduced by your solution did not have an effe...