PixelCrushers.DialogueSystem.SequencerCommands Namespace Reference

Classes

class  QueuedSequencerCommand
 Holds the definition of a sequencer command while it's in the queue. More...
 
class  SequencerCommand
 Base class for Sequencer commands. More...
 
class  SequencerCommandAnimation
 Implements sequencer command: Animation(animation[, gameobject|speaker|listener[, animations...]]) More...
 
class  SequencerCommandAnimatorFloat
 Implements sequencer command: "AnimatorFloat(animatorParameter[, value[, gameobject|speaker|listener[, duration]]])", which smoothly changes a float parameter on a subject's Animator. More...
 
class  SequencerCommandAnimatorLayer
 Implements sequencer command: "AnimatorLayer(layerIndex[, weight[, subject[, duration]])", which sets the layer weight on a subject's Animator. More...
 
class  SequencerCommandAnimatorPlayWait
 Implements sequencer command: "AnimatorPlayWait(animatorParameter[, gameobject|speaker|listener[, crossfadeDuration]])", which plays a state on a subject's Animator and waits until it's done. More...
 
class  SequencerCommandAudioWait
 Implements sequencer command: AudioWait(audioClip[, subject[, audioClips...]]) More...
 
class  SequencerCommandAudioWaitOnce
 Implements sequencer command: AudioWaitOnce(audioClip[, subject[, audioClips...]]) This command will check for an internal lua variable of the entrytag/audioclip name, and if it exists/is true, the audio will be skipped. More...
 
class  SequencerCommandAudioWWW
 Implements sequencer command: AudioWWW(url,...) More...
 
class  SequencerCommandCamera
 Implements sequencer command: Camera(angle[, gameobject|speaker|listener[, duration]]) More...
 
class  SequencerCommandDelay
 Implements sequencer command: Delay(seconds) More...
 
class  SequencerCommandFade
 Implements sequencer command: "Fade(in|out, [, duration[, webcolor]])". More...
 
class  SequencerCommandLiveCamera
 Implements sequencer command: LiveCamera(angle[, gameobject|speaker|listener[, duration]]) More...
 
class  SequencerCommandLoadLevel
 This script implements the sequencer command LoadLevel(levelName). More...
 
class  SequencerCommandLookAt
 Implements sequencer command: "LookAt(target, [, subject[, duration[, allAxes]]])", which rotates the subject to face the target. More...
 
class  SequencerCommandMoveTo
 Implements sequencer command: "MoveTo(target, [, subject[, duration]])", which matches the subject to the target's position and rotation. More...
 
class  SequencerCommandQTE
 Implements sequencer command: "QTE(index, duration, luaVariable, luaValue)", which presents a timed opportunity to perform a Quick Time Event. More...
 
class  SequencerCommandSwitchCamera
 Implements sequencer command: SwitchCamera(cameraName) More...
 
class  SequencerCommandTextInput
 Implements sequencer command: TextInput(textFieldUI, label, luaVariableName[, maxLength[, clear]]). More...
 
class  SequencerCommandVoice
 Implements sequencer command: Voice(audioClip, animation[, finalAnimation[, gameobject|speaker|listener]]) Works with Animation or Animator components. More...
 
class  SequencerCommandWaitForMessage
 Implements sequencer command: WaitForMessage(message), which waits until it receives OnSequencerMessage(message). More...
 
class  SequencerCommandZoom2D
 Implements sequencer command: Zoom2D([gameobject|speaker|listener[, size[, duration]]]) More...