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PixelCrushers.SaveSystem Member List
This is the complete list of members for
PixelCrushers.SaveSystem
, including all inherited members.
addedScenes
PixelCrushers.SaveSystem
static
allowNegativeSlotNumbers
PixelCrushers.SaveSystem
ApplySavedGameData
(SavedGameData savedGameData)
PixelCrushers.SaveSystem
inline
static
ApplySavedGameData
()
PixelCrushers.SaveSystem
inline
static
autoUnloadAdditiveScenes
PixelCrushers.SaveSystem
static
BeforeSceneChange
()
PixelCrushers.SaveSystem
inline
static
ClearSavedGameData
()
PixelCrushers.SaveSystem
inline
static
currentAsyncOperation
PixelCrushers.SaveSystem
static
currentSavedGameData
PixelCrushers.SaveSystem
static
currentSceneIndex
PixelCrushers.SaveSystem
static
debug
PixelCrushers.SaveSystem
static
DelayedSaveDataAppliedCoroutine
(int frames)
PixelCrushers.SaveSystem
inline
protected
static
DeleteSavedGameInSlot
(int slotNumber)
PixelCrushers.SaveSystem
inline
static
Deserialize< T >
(string s, T data=default(T))
PixelCrushers.SaveSystem
inline
static
framesToWaitBeforeApplyData
PixelCrushers.SaveSystem
static
framesToWaitBeforeSaveDataAppliedEvent
PixelCrushers.SaveSystem
static
GetCurrentSceneIndex
()
PixelCrushers.SaveSystem
inline
static
GetCurrentSceneName
()
PixelCrushers.SaveSystem
inline
static
hasInstance
PixelCrushers.SaveSystem
static
HasSavedGameInSlot
(int slotNumber)
PixelCrushers.SaveSystem
inline
static
instance
PixelCrushers.SaveSystem
static
LastSavedGameSlotPlayerPrefsKey
PixelCrushers.SaveSystem
static
LoadAdditiveScene
(string sceneName)
PixelCrushers.SaveSystem
inline
static
LoadAdditiveSceneInternal
(string sceneName)
PixelCrushers.SaveSystem
inline
static
loadEnded
PixelCrushers.SaveSystem
static
LoadFromSlot
(int slotNumber)
PixelCrushers.SaveSystem
inline
static
LoadGame
(SavedGameData savedGameData)
PixelCrushers.SaveSystem
inline
static
LoadGameFromSlot
(int slotNumber)
PixelCrushers.SaveSystem
inline
LoadScene
(string sceneNameAndSpawnpoint)
PixelCrushers.SaveSystem
inline
static
LoadSceneAtSpawnpoint
(string sceneNameAndSpawnpoint)
PixelCrushers.SaveSystem
inline
loadStarted
PixelCrushers.SaveSystem
static
maxSaveSlot
PixelCrushers.SaveSystem
static
NoSceneIndex
PixelCrushers.SaveSystem
static
OnLevelWasLoaded
(int level)
PixelCrushers.SaveSystem
inline
playerSpawnpoint
PixelCrushers.SaveSystem
static
RecordSavedGameData
()
PixelCrushers.SaveSystem
inline
static
RegisterSaver
(Saver saver)
PixelCrushers.SaveSystem
inline
static
ResetGameState
()
PixelCrushers.SaveSystem
inline
static
RestartGame
(string startingSceneName)
PixelCrushers.SaveSystem
inline
static
saveCurrentScene
PixelCrushers.SaveSystem
static
saveDataApplied
PixelCrushers.SaveSystem
static
saveEnded
PixelCrushers.SaveSystem
static
SaveGameToSlot
(int slotNumber)
PixelCrushers.SaveSystem
inline
SaversRestartGame
()
PixelCrushers.SaveSystem
inline
static
saveStarted
PixelCrushers.SaveSystem
static
SaveToSlot
(int slotNumber)
PixelCrushers.SaveSystem
inline
static
SaveToSlotImmediate
(int slotNumber)
PixelCrushers.SaveSystem
inline
static
sceneLoaded
PixelCrushers.SaveSystem
static
SceneLoadedDelegate
(string sceneName, int sceneIndex)
PixelCrushers.SaveSystem
sceneTransitionManager
PixelCrushers.SaveSystem
static
Serialize
(object data)
PixelCrushers.SaveSystem
inline
static
serializer
PixelCrushers.SaveSystem
static
storer
PixelCrushers.SaveSystem
static
UnloadAdditiveScene
(string sceneName)
PixelCrushers.SaveSystem
inline
static
UnloadAdditiveSceneInternal
(string sceneName)
PixelCrushers.SaveSystem
inline
static
UnloadAllAdditiveScenes
()
PixelCrushers.SaveSystem
inline
static
UnregisterSaver
(Saver saver)
PixelCrushers.SaveSystem
inline
static
UpdateSaveData
(Saver saver, string data)
PixelCrushers.SaveSystem
inline
static
validateNameScene
PixelCrushers.SaveSystem
static
ValidateSceneNameDelegate
(string sceneName, SceneValidationMode sceneValidationMode)
PixelCrushers.SaveSystem
version
PixelCrushers.SaveSystem
static
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