This page describes how to set up the Dialogue System with Audiokinetic's Wwise.
Wwise copyright © Audiokinetic.
Import the package Plugins ► Pixel Crushers ► Dialogue System ► Third Party Support ► Wwise Support. This will unpack files into the folder Assets ► Pixel Crushers ► Dialogue System ► Third Party Support ► Wwise Support.
This will add a sequencer command Wwise.
Syntax: Wwise(event,
[gameObject])
Description: Plays an wwise event and waits for it to finish.
Parameters:
Example: (sequencer code)
wwiseWait(entrytag)
(Plays the event identified by the current dialogue entry's entrytag.)