Component > Pixel Crushers > Dialogue System > UI > Standard UI > Bark > Standard Bark UI
Displays a bark using the Dialogue System's Standard UI system.
Property | Function |
---|---|
Canvas Group | The bark panel's canvas group, used to show/hide the bark UI. Not mandatory. |
Bark Text | Used to show the bark text. |
Name Text | Used to show the barker's display name. Not mandatory. |
Include Name | Prepends the name to the Bark Text. Don't tick this if you're using Name Text, as that would be redundant. |
Animation Transitions | Optional animator triggers to show and hide the bark UI. |
Duration | Default duration in seconds to show the bark. |
Keep In View | Keeps the bark UI's anchor within view of the camera. |
Wait Until Sequence Ends | Keeps bark visible until its Sequence ends. |
Wait for Continue Button | If bark UI has a continue button, wait for it to be clicked. Configure the button's OnClick() event to call the bark UI's OnContinue() method. |
Text Display Setting | Specifies when to show bark text. Same As Dialogue Manager uses Dialogue Manager's Subtitle Settings. |
The Standard Bark UI system is detailed in the Bark UIs section.