This page describes how to add Dialogue System support for KGFMapSystem. (KGFMapSystem is required.)
KGFMapSystem copyright © KOLMICH Creations.
To enable KGFMapSystem support in the Dialogue System, import the package Third Party Support ► KGFMapSystem Support. This will add a sequencer command to control KGFMapSystem icons.
Syntax: KGFMapIcon(
iconName[, subject])
Description: Sets a map icon in KGFMapSystem. This icon becomes visible, and all other icons for the object become invisible. Note: The subject must have a KGFMap Icons component (Component → Pixel Crushers → Dialogue System → Third Party → KGFMapSystem → KGF Map Icons).
Parameters:
Note: This command is useful to change icons when the player picks up a quest during a conversation. If the player abandons the quest in the quest log window, the window will look for a field on the quest named "Abandon Sequence" and play it. You can use KGFMapIcon() commands in this sequence to turn off any icons that are no longer relevant.
Example:
KGFMapIcon(HasQuestIcon)
(Sets the speaker's icon to the "HasQuestIcon" icon.)