This page describes how to set up the Dialogue System with Sickscore Games' HUD Navigation System.
HUD Navigation System copyright © Sickscore Games.
Setup
- Import these two packages:
- Plugins ► Pixel Crushers ► Common ► Third Party Support ► HUD Navigation System Support
- Plugins ► Pixel Crushers ► Dialogue System ► Third Party Support ► HUD Navigation System Support
- Add a HUDNavigationLua component to your Dialogue Manager. It will add the Lua functions listed below.
- If you're using the Save System, add HUD Navigation Element Saver components to any HUD elements that you want to save the status of, and add a HUD Navigation System Saver to your HUD Navigation System GameObject.
Lua Functions
Lua Function | Description |
hudRadar(true/false) | Shows or hides radar. |
hudCompass(true/false) | Shows or hides compass. |
hudMinimap(true/false) | Shows or hides minimap. |
hudIndicators(true/false) | Shows or hides indicators. |
hudElement(go, radar, compass, minimap, indicator) | Adjusts visibility of HUD element named by go. Remaining 4 parameters are true/false. |
<< Third Party Integration