Here is a list of all variables with links to the classes they belong to:
- w -
- W : PixelCrushers.DialogueSystem.FaceFXSupport.FaceFXControllerScript
- waitForClose : PixelCrushers.DialogueSystem.StandardUIDialogueControls, PixelCrushers.DialogueSystem.StandardUIMenuPanel, PixelCrushers.DialogueSystem.StandardUISubtitlePanel
- WaitForCloseTimeoutDuration : PixelCrushers.DialogueSystem.StandardUIMenuPanel, PixelCrushers.DialogueSystem.StandardUISubtitlePanel
- waitForContinueButton : PixelCrushers.DialogueSystem.NGUISupport.NGUIBarkUI, PixelCrushers.DialogueSystem.StandardBarkUI, PixelCrushers.DialogueSystem.UnityUIBarkUI
- waitForHideAnimation : PixelCrushers.DialogueSystem.StandardUIAlertControls, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProAlertControls, PixelCrushers.DialogueSystem.UnityUIAlertControls
- waitForMainPanelOpen : PixelCrushers.DialogueSystem.StandardUIDialogueControls
- waitForMessage : PixelCrushers.DialogueSystem.PlayMaker.StartSequence
- waitForOpen : PixelCrushers.DialogueSystem.StandardUISubtitlePanel
- WaitForOpenTimeoutDuration : PixelCrushers.DialogueSystem.StandardDialogueUI
- waitForShowAnimationToSetOpen : PixelCrushers.UIPanel
- waitForVoiceInConversations : PixelCrushers.DialogueSystem.RTVoiceActor
- waitOneFrameBeforeStarting : PixelCrushers.DialogueSystem.AbstractTypewriterEffect
- waitOneFrameOnEnd : PixelCrushers.DialogueSystem.SetComponentEnabledOnDialogueEvent, PixelCrushers.DialogueSystem.SetEnabledOnDialogueEvent
- waitOneFrameOnStart : PixelCrushers.DialogueSystem.SetComponentEnabledOnDialogueEvent, PixelCrushers.DialogueSystem.SetEnabledOnDialogueEvent
- waitOneFrameOnStartOrEnable : PixelCrushers.DialogueSystem.DialogueSystemTrigger, PixelCrushers.DialogueSystem.SequenceTrigger
- waitUntilFinish : AC.ActionDialogueSystemConversation
- waitUntilSequenceEnds : PixelCrushers.DialogueSystem.NGUISupport.NGUIBarkUI, PixelCrushers.DialogueSystem.StandardBarkUI, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProBarkUI, PixelCrushers.DialogueSystem.TK2DSupport.TK2DBarkUI, PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUI, PixelCrushers.DialogueSystem.UnityUIBarkUI
- warmUpConversationController : PixelCrushers.DialogueSystem.DialogueSystemController
- warnOnEmptyResponseText : PixelCrushers.DialogueSystem.StandardUIMenuPanel
- wasCursorVisible : PixelCrushers.DialogueSystem.DialogueSystemTrigger
- wasDatabaseLoadedIntoMemory : PixelCrushers.DialogueSystem.InkSupport.DialogueSystemInkIntegration
- WasDisplayed : PixelCrushers.DialogueSystem.DialogueLua
- WasOffered : PixelCrushers.DialogueSystem.DialogueLua
- wasPlayerSpeaking : PixelCrushers.DialogueSystem.InkSupport.InkSaverData
- weapon : PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data
- weaponDamage : PixelCrushers.DialogueSystem.Demo.SimpleController
- weaponDatabase : PixelCrushers.DialogueSystem.DeftlySupport.DeftlyLuaFunctions
- wholeScreen : PixelCrushers.DialogueSystem.UnityGUI.ScaledRect
- wide : PixelCrushers.DialogueSystem.FaceFXSupport.FaceFXControllerScript
- width : PixelCrushers.DialogueSystem.ProximitySelector.Reticle, PixelCrushers.DialogueSystem.Selector.Reticle, PixelCrushers.DialogueSystem.UnityGUI.ScaledRect
- worldVariables : PixelCrushers.DialogueSystem.CoreGameKitSupport.LuaToWorldVariableListener