Here is a list of all variables with links to the classes they belong to:
- n -
- Name : Language.Lua.Function, Language.Lua.LocalFunc, Language.Lua.NameAccess, Language.Lua.NameValue, Language.Lua.VariableArg, Language.Lua.VarName
- name : PixelCrushers.AnimatorSaver.TriggerData, PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data
- Name : PixelCrushers.DialogueSystem.DialogueSystemFields
- name : PixelCrushers.DialogueSystem.EntryGroup, PixelCrushers.DialogueSystem.LocalizedTextTable.LocalizedTextField, PixelCrushers.DialogueSystem.RTVoiceActor.VoicePreference, PixelCrushers.InputDeviceManagerEditor.InputAxis
- nameInDatabase : PixelCrushers.DialogueSystem.CharacterInfo
- nameLabel : PixelCrushers.DialogueSystem.NGUISupport.NGUISelectorDisplay
- NameList : Language.Lua.ForInStmt, Language.Lua.LocalVar, Language.Lua.ParamList
- nameText : PixelCrushers.DialogueSystem.StandardBarkUI, PixelCrushers.DialogueSystem.StandardUISelectorElements, PixelCrushers.DialogueSystem.StandardUsableUI, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProSelectorDisplay, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProSelectorElements, PixelCrushers.DialogueSystem.TextMeshProSupport.UsableTextMeshPro, PixelCrushers.DialogueSystem.UnityUIBarkUI, PixelCrushers.DialogueSystem.UnityUISelectorDisplay, PixelCrushers.DialogueSystem.UnityUISelectorElements, PixelCrushers.DialogueSystem.UsableUnityUI
- navigation : PixelCrushers.DialogueSystem.UnityGUI.GUIControl
- negativeButton : PixelCrushers.InputDeviceManagerEditor.InputAxis
- newLevelName : PixelCrushers.DialogueSystem.UFPSSupport.ChangeLevelTrigger
- newQuestText : PixelCrushers.DialogueSystem.QuestLogWindow
- newValue : PixelCrushers.DialogueSystem.plyGame.SetLuaField_plyBlock
- next : PixelCrushers.DialogueSystem.UnityGUI.Navigation
- nextClipIndex : PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommandAudioWait
- nextStoryConversationID : PixelCrushers.DialogueSystem.InkSupport.DialogueSystemInkIntegration
- nguiButton : PixelCrushers.DialogueSystem.NGUISupport.NGUIResponseButton
- nguiLabel : PixelCrushers.DialogueSystem.NGUISupport.NGUIResponseButton
- Nil : Language.Lua.LuaNil
- noActiveQuestsText : PixelCrushers.DialogueSystem.QuestLogWindow
- NoAssignedPosition : PixelCrushers.DialogueSystem.FormattedText
- noCompletedQuestsText : PixelCrushers.DialogueSystem.QuestLogWindow
- NodeColor : PixelCrushers.DialogueSystem.ChatMapper.Conversation, PixelCrushers.DialogueSystem.ChatMapper.DialogEntry
- nodeColor : PixelCrushers.DialogueSystem.Conversation, PixelCrushers.DialogueSystem.DialogueEntry
- NodeColor_Blue_Dark : PixelCrushers.DialogueSystem.EditorTools
- NodeColor_Blue_Light : PixelCrushers.DialogueSystem.EditorTools
- NodeColor_Gray_Dark : PixelCrushers.DialogueSystem.EditorTools
- NodeColor_Gray_Light : PixelCrushers.DialogueSystem.EditorTools
- NodeColor_Green_Dark : PixelCrushers.DialogueSystem.EditorTools
- NodeColor_Green_Light : PixelCrushers.DialogueSystem.EditorTools
- NodeColor_Orange_Dark : PixelCrushers.DialogueSystem.EditorTools
- NodeColor_Orange_Light : PixelCrushers.DialogueSystem.EditorTools
- NodeColor_Red_Dark : PixelCrushers.DialogueSystem.EditorTools
- NodeColor_Red_Light : PixelCrushers.DialogueSystem.EditorTools
- nodes : PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.MultinodeSelection
- noEmphases : PixelCrushers.DialogueSystem.FormattedText
- NoneCommand : PixelCrushers.DialogueSystem.SequencerKeywords
- NoPicOverride : PixelCrushers.DialogueSystem.FormattedText
- noQuestsGuiStyleName : PixelCrushers.DialogueSystem.UnityGUI.UnityGUIQuestLogWindow
- normal : PixelCrushers.DialogueSystem.UnityGUI.GUIButton
- NoSceneIndex : PixelCrushers.SaveSystem
- note : PixelCrushers.DialogueSystem.ARPGSupport.PersistentPlayerSpawner
- notifyAllFsms : PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemEventsToPlayMaker
- notifyOthersOnPickup : PixelCrushers.DialogueSystem.OpsiveUCCSupport.UCCLua
- notPlayingEvent : PixelCrushers.DialogueSystem.PlayMaker.IsSequencePlaying
- notValidEvent : PixelCrushers.DialogueSystem.PlayMaker.DoesConversationHaveValidEntries
- npcColor : PixelCrushers.DialogueSystem.ConversationLogger
- npcLineColor : PixelCrushers.DialogueSystem.Template
- npcPreDelaySettings : PixelCrushers.DialogueSystem.SMSDialogueUI
- npcPreDelaySettingsCopy : PixelCrushers.DialogueSystem.SMSDialogueUI
- npcResponses : PixelCrushers.DialogueSystem.ConversationState
- npcSubtitle : PixelCrushers.DialogueSystem.NGUISupport.NGUIDialogueControls, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueControls, PixelCrushers.DialogueSystem.TK2DSupport.TK2DDialogueControls, PixelCrushers.DialogueSystem.UnityGUI.UnityDialogueControls, PixelCrushers.DialogueSystem.UnityUIDialogueControls
- numAccumulatedLines : PixelCrushers.DialogueSystem.StandardUISubtitlePanel
- numActivationsLeftVariable : PixelCrushers.DialogueSystem.CorgiEngineSupport.ConversationZone
- numActors : PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.DatabaseStats
- numberTypeEvent : PixelCrushers.DialogueSystem.PlayMaker.GetVariableType
- numConversations : PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.DatabaseStats
- NumDatabaseCategories : PixelCrushers.DialogueSystem.I2Support.DSToI2Prefs
- numDialogueEntries : PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.DatabaseStats
- numDialogueEntriesNonBlank : PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.DatabaseStats
- NumEmphasisSettings : PixelCrushers.DialogueSystem.DialogueDatabase
- numEntries : PixelCrushers.DialogueSystem.StandardUIQuestTrackTemplate, PixelCrushers.DialogueSystem.UnityUIQuestTemplate
- NumExpandedLines : PixelCrushers.StringFieldDrawer
- numLastHits : PixelCrushers.DialogueSystem.Selector
- numpadHotkeys : PixelCrushers.DialogueSystem.UIAutonumberSettings
- numQuests : PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.DatabaseStats
- numSavedGameSlots : PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad
- numSceneEvents : PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.DatabaseStats
- numSequencesActive : PixelCrushers.DialogueSystem.StandardBarkUI
- NumTotalCategories : PixelCrushers.DialogueSystem.I2Support.DSToI2Prefs
- numVariables : PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow.DatabaseStats