Here is a list of all variables with links to the classes they belong to:
- h -
- handleMMSaveLoadEvents : PixelCrushers.DialogueSystem.CorgiEngineSupport.DialogueSystemCorgiEventListener, PixelCrushers.DialogueSystem.InventoryEngineSupport.DialogueSystemInventoryEventListener, PixelCrushers.DialogueSystem.TopDownEngineSupport.DialogueSystemTopDownEventListener
- hasCheckedDefaultInputManager : PixelCrushers.DialogueSystem.Selector
- hasEverBarked : PixelCrushers.DialogueSystem.StandardBarkUI
- hash : PixelCrushers.AnimatorSaver.LayerData
- hasReportedInvalidCamera : PixelCrushers.DialogueSystem.Selector
- hasSaveSystem : PixelCrushers.DialogueSystem.DialogueSystemTrigger
- HasVarArg : Language.Lua.ParamList
- hat : PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data
- heading : PixelCrushers.DialogueSystem.NGUISupport.NGUIQuestGroupTemplate, PixelCrushers.DialogueSystem.NGUISupport.NGUIQuestTemplate, PixelCrushers.DialogueSystem.Selector, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProQuestTemplate, PixelCrushers.DialogueSystem.UnityUIQuestGroupTemplate, PixelCrushers.DialogueSystem.UnityUIQuestTemplate
- headingText : PixelCrushers.DialogueSystem.SMSDialogueUI
- health : DSRewardAuthorization, PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data
- healthMax : DSRewardAuthorization
- height : PixelCrushers.DialogueSystem.ProximitySelector.Reticle, PixelCrushers.DialogueSystem.Selector.Reticle, PixelCrushers.DialogueSystem.UnityGUI.ScaledRect
- HexicalText : Language.Lua.NumberLiteral
- hideAnimationTrigger : PixelCrushers.UIPanel
- hideBarkOnConversationStart : PixelCrushers.DialogueSystem.BarkGroupMember
- hideContinueButtonOnContinue : PixelCrushers.DialogueSystem.StandardUIContinueButtonFastForward, PixelCrushers.DialogueSystem.UnityUIContinueButtonFastForward
- hideHUD : PixelCrushers.DialogueSystem.UFPSSupport.FPFreezePlayer
- hideHudInConversations : PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.FPSLuaBridge
- hideMainFoldout : PixelCrushers.DialogueSystem.ConditionPropertyDrawer
- hideOnConversationStart : PixelCrushers.DialogueSystem.StandardBarkUI
- hidePromptOnlyDuringConversation : PixelCrushers.DialogueSystem.CorgiEngineSupport.ConversationZone, PixelCrushers.DialogueSystem.TopDownEngineSupport.UseOnButtonActivated
- hideTrigger : PixelCrushers.DialogueSystem.StandardBarkUI.AnimationTransitions, PixelCrushers.DialogueSystem.StandardUISelectorElements.AnimationTransitions, PixelCrushers.DialogueSystem.StandardUsableUI.AnimationTransitions, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProBarkUIAnimator.AnimationTransitions, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProQuestLogWindow.AnimationTransitions, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProSelectorDisplay.AnimationTransitions, PixelCrushers.DialogueSystem.TextMeshProSupport.UsableTextMeshPro.AnimationTransitions, PixelCrushers.DialogueSystem.UIAnimationTransitions, PixelCrushers.DialogueSystem.UnityUIBarkUI.AnimationTransitions, PixelCrushers.DialogueSystem.UnityUIQuestLogWindow.AnimationTransitions, PixelCrushers.DialogueSystem.UnityUISelectorDisplay.AnimationTransitions, PixelCrushers.DialogueSystem.UsableUnityUI.AnimationTransitions
- Hint : PixelCrushers.DialogueSystem.ChatMapper.Field
- hitDelay : PixelCrushers.DialogueSystem.Demo.SimpleController
- hitDistance : PixelCrushers.DialogueSystem.Demo.SimpleController
- hitLayerMask : PixelCrushers.DialogueSystem.Demo.SimpleController
- horizontalAxis : PixelCrushers.DialogueSystem.Demo.SimpleController
- hotkey : PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.FPSQuestLogWindowHotkey
- hover : PixelCrushers.DialogueSystem.UnityGUI.GUIButton
- hoverSound : PixelCrushers.DialogueSystem.UnityGUI.GUIButton
- hudTextPrefab : PixelCrushers.DialogueSystem.NGUISupport.NGUIHUDTextBarkUI