Here is a list of all variables with links to the classes they belong to:
- f -
- FACEFX_ANIMATION_LAYER : PixelCrushers.DialogueSystem.FaceFXSupport.FaceFXPlayer
- FACEFX_READY : PixelCrushers.DialogueSystem.FaceFXSupport.FaceFXPlayer
- fadeDuration : PixelCrushers.DialogueSystem.TK2DSupport.TK2DBarkUI, PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUI
- fadeInDuration : PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProBarkUIFader, PixelCrushers.DialogueSystem.TK2DSupport.TK2DFader, PixelCrushers.DialogueSystem.UnityGUI.FadeEffect
- fadeOnEnable : PixelCrushers.DialogueSystem.TK2DSupport.TK2DFader
- fadeOutDuration : PixelCrushers.DialogueSystem.NGUISupport.NGUIAlertControls, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProBarkUIFader, PixelCrushers.DialogueSystem.TK2DSupport.TK2DFader, PixelCrushers.DialogueSystem.UnityGUI.FadeEffect
- fadeTime : PixelCrushers.DialogueSystem.SequencerCommands.MasterAudioExample
- FailureDescription : PixelCrushers.DialogueSystem.DialogueSystemFields
- failureDescription : PixelCrushers.DialogueSystem.PlayMaker.AddQuest, PixelCrushers.DialogueSystem.plyGame.AddQuest_plyBlock, PixelCrushers.DialogueSystem.StandardUIQuestTemplateAlternateDescriptions, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProQuestTemplateAlternateDescriptions, PixelCrushers.DialogueSystem.UnityUIQuestTemplateAlternateDescriptions
- FailureEntryStyle : PixelCrushers.DialogueSystem.QuestTracker
- failureStateEvent : PixelCrushers.DialogueSystem.PlayMaker.GetQuestEntryState, PixelCrushers.DialogueSystem.PlayMaker.GetQuestState
- FailureStateString : PixelCrushers.DialogueSystem.QuestLog
- FailureTitleStyle : PixelCrushers.DialogueSystem.QuestTracker
- False : Language.Lua.LuaBoolean
- falseConditionAction : PixelCrushers.DialogueSystem.DialogueEntry
- FalseCondtionAction : PixelCrushers.DialogueSystem.ChatMapper.DialogEntry
- falseEvent : PixelCrushers.DialogueSystem.PlayMaker.IsQuestAbandonable
- field : PixelCrushers.DialogueSystem.PlayMaker.GetLocalizedText, PixelCrushers.DialogueSystem.PlayMaker.GetLuaField, PixelCrushers.DialogueSystem.PlayMaker.SetLuaField, PixelCrushers.DialogueSystem.plyGame.GetLuaField_plyBlock, PixelCrushers.DialogueSystem.plyGame.SetLuaField_plyBlock
- fieldForDialogueEntryTerms : PixelCrushers.DialogueSystem.I2Support.DSToI2Prefs
- FieldList : Language.Lua.TableConstructor
- fieldName : PixelCrushers.DialogueSystem.plyGame.GetLocalizedText_plyBlock
- fields : PixelCrushers.DialogueSystem.Asset
- Fields : PixelCrushers.DialogueSystem.ChatMapper.Actor, PixelCrushers.DialogueSystem.ChatMapper.Conversation, PixelCrushers.DialogueSystem.ChatMapper.DialogEntry, PixelCrushers.DialogueSystem.ChatMapper.Item, PixelCrushers.DialogueSystem.ChatMapper.Location, PixelCrushers.DialogueSystem.ChatMapper.UserVariable
- fields : PixelCrushers.DialogueSystem.DialogueEditor.AssetFoldouts, PixelCrushers.DialogueSystem.DialogueEntry, PixelCrushers.DialogueSystem.LocalizedTextTable
- fieldSelections : PixelCrushers.DialogueSystem.I2Support.FoldoutInfo
- fieldsKeys : PixelCrushers.DialogueSystem.DialogueEditor.AssetFoldouts
- fieldsValues : PixelCrushers.DialogueSystem.DialogueEditor.AssetFoldouts
- fieldTypes : PixelCrushers.DialogueSystem.I2Support.FieldSelectionDictionary
- findActorOverrides : PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI, PixelCrushers.DialogueSystem.UnityUIDialogueUI
- fireIfNoSaveDataAppliedCoroutine : PixelCrushers.DialogueSystem.DialogueSystemTrigger
- firstKey : PixelCrushers.DialogueSystem.LuaConsole
- firstSelected : PixelCrushers.UIPanel
- fit : PixelCrushers.DialogueSystem.UnityGUI.GUIControl
- floatAnimatorParametersToStop : PixelCrushers.DialogueSystem.TopDownEngineSupport.PauseTopDownDuringConversations
- floats : PixelCrushers.AnimatorSaver.Data
- floatValue : PixelCrushers.DialogueSystem.PlayMaker.SetLuaField, PixelCrushers.DialogueSystem.PlayMaker.SetVariable
- focusAnimationTrigger : PixelCrushers.DialogueSystem.StandardUIMenuPanel, PixelCrushers.DialogueSystem.StandardUISubtitlePanel
- focusCheckFrequency : PixelCrushers.UIPanel
- focusFirstControlOnEnable : PixelCrushers.DialogueSystem.UnityGUI.Navigation
- foldout : PixelCrushers.DialogueSystem.ConditionEditor, PixelCrushers.DialogueSystem.I2Support.FoldoutInfo
- foldoutButton : PixelCrushers.DialogueSystem.StandardUIFoldoutTemplate
- FoldoutClosedArrow : PixelCrushers.DialogueSystem.DialogueEditorStyles
- FoldoutOpenArrow : PixelCrushers.DialogueSystem.DialogueEditorStyles
- foldouts : PixelCrushers.DialogueSystem.DialogueSystemTriggerEditor
- foldoutText : PixelCrushers.DialogueSystem.StandardUIFoldoutTemplate
- foldoutToSelect : PixelCrushers.DialogueSystem.StandardUIQuestLogWindow
- followBarker : PixelCrushers.DialogueSystem.NGUISupport.NGUIBarkUI
- followOffset : PixelCrushers.DialogueSystem.CorgiEngineSupport.ConversationZone
- followTarget : PixelCrushers.DialogueSystem.NGUISupport.NGUISelectorDisplay
- followTransform : PixelCrushers.DialogueSystem.NGUISupport.NGUIHUDTextBarkUI
- font : PixelCrushers.DialogueSystem.NGUISupport.NGUIBarkUI, PixelCrushers.LocalizedFonts.FontForLanguage
- fontsForLanguages : PixelCrushers.LocalizedFonts
- forceCursorVisibleDuringConversations : PixelCrushers.DialogueSystem.AdventureCreatorSupport.AdventureCreatorBridge
- forcedHideDelay : PixelCrushers.DialogueSystem.BarkGroupMember
- forceResponseMenuForSingleChoices : PixelCrushers.DialogueSystem.InkSupport.DialogueSystemInkIntegration
- forceWield : PixelCrushers.DialogueSystem.UFPSSupport.FPPersistentPlayerData
- format : PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProResponseMenuControls.AutonumberSettings, PixelCrushers.DialogueSystem.UIAutonumberSettings
- formattedText : PixelCrushers.DialogueSystem.Response, PixelCrushers.DialogueSystem.Subtitle
- formattingToApply : PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI
- forwardSpeedFloatParameter : PixelCrushers.DialogueSystem.Demo.SimpleController
- frameAdded : PixelCrushers.MessageSystem.ListenerInfo
- frameConversationEnded : PixelCrushers.DialogueSystem.DialogueSystemTrigger
- frameLastSetContent : PixelCrushers.DialogueSystem.StandardUISubtitlePanel
- framesPerSecond : PixelCrushers.DialogueSystem.UnityGUI.ImageAnimation
- framesToWaitBeforeApplyData : PixelCrushers.DialogueSystem.PlayMaker.LoadLevel
- frameWidth : PixelCrushers.DialogueSystem.UnityGUI.ImageAnimation
- freezeDuringConversations : PixelCrushers.DialogueSystem.UFPSSupport.FPFreezePlayer
- freqency : AC.LuaVarChangeWatcher
- frequency : PixelCrushers.DialogueSystem.ConditionObserver, PixelCrushers.DialogueSystem.CoreGameKitSupport.LuaToWorldVariableListener
- frontSkippedText : PixelCrushers.DialogueSystem.UnityUITypewriterEffect
- Fsms : PixelCrushers.DialogueSystem.PlayMaker.DialogueSystemEventsToPlayMaker
- fullImage : PixelCrushers.DialogueSystem.UnityGUI.GUIProgressBar
- FullName : Language.Lua.FunctionName
- fullPauseCharacters : PixelCrushers.DialogueSystem.AbstractTypewriterEffect
- fullPauseDuration : PixelCrushers.DialogueSystem.AbstractTypewriterEffect
- functionName : PixelCrushers.DialogueSystem.CustomLuaFunctionInfoRecord
- functionOnUse : PixelCrushers.DialogueSystem.GameSaver
- FV : PixelCrushers.DialogueSystem.FaceFXSupport.FaceFXControllerScript