Feel Support

This page describes how to set up the Dialogue System with More Mountains' Feel. (Feel is required.)

Feel copyright © More Mountains.

Feel Support Setup

Import the package Plugins ► Pixel Crushers ► Dialogue System ► Third Party Support ► Feel Support. This will unpack files into the folder Assets ► Pixel Crushers ► Dialogue System ► Third Party Support ► Feel Support.

This will add several new feedbacks.

Feedbacks

Feedback Description
Bark Plays a bark from a conversation or text string with optional sequence.
Run Lua Code Runs Lua code.
Set Quest State Sets a quest state and/or quest entry state.
Start Conversation Starts a conversation.
Stop All Conversations Stops all active conversations.

Sequencer Commands

MMF()

Syntax: MMF(play|stop|reset|revert|#, [subject])

Description: Controls a Feel MMF_Player component.

Parameters:

  • play|stop|reset|revert|#: Plays, stops, resets, or reverts (reverses direction of) the MMF_Player on the subject. If this parameter is a number, it plays the feedbacks for the specified number of repeats.
  • subject: (Optional) The transform to focus on. Can be speaker, listener, or the name of a game object in the scene.

Example: (sequencer code)

  • MMF(play); MMF(stop){end}} (Plays MMF_Player on subject, then stops it at the duration of {{end}}.)

Demo Scene

The demo scene is a copy of Feel's Barbarians scene in which BarbarianEnemy1 also barks "Ouch!" when hit.


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