This page describes how to set up the Dialogue System with More Mountains' Feel. (Feel is required.)
Feel copyright © More Mountains.
Import the package Plugins ► Pixel Crushers ► Dialogue System ► Third Party Support ► Feel Support. This will unpack files into the folder Assets ► Pixel Crushers ► Dialogue System ► Third Party Support ► Feel Support.
This will add several new feedbacks.
Feedback | Description |
---|---|
Bark | Plays a bark from a conversation or text string with optional sequence. |
Run Lua Code | Runs Lua code. |
Set Quest State | Sets a quest state and/or quest entry state. |
Start Conversation | Starts a conversation. |
Stop All Conversations | Stops all active conversations. |
Syntax: MMF(play|stop|reset|revert|#,
[subject])
Description: Controls a Feel MMF_Player component.
Parameters:
play|stop|reset|revert|#
: Plays, stops, resets, or reverts (reverses direction of) the MMF_Player on the subject. If this parameter is a number, it plays the feedbacks for the specified number of repeats.speaker
, listener
, or the name of a game object in the scene.Example: (sequencer code)
MMF(play); MMF(stop){end}}
(Plays MMF_Player on subject, then stops it at the duration of {{end}}.)The demo scene is a copy of Feel's Barbarians scene in which BarbarianEnemy1 also barks "Ouch!" when hit.