Component > Pixel Crushers Dialogue System > Trigger > Dialogue System Trigger
The Dialogue System Trigger component can perform many Dialogue System actions when a triggering event occurs.
Property | Function |
---|---|
Trigger | The trigger that causes this component to fire. (See note below about OnStart.) |
Reference Database | The dialogue database to use when setting up this component. If this isn't the Dialogue Manager's Initial Database, you must remember to load it (e.g., using Extra Databases). |
Conditions | The Conditions that must be true for the component to fire. |
Actions | The actions to run when the component fires. |
This component can perform many of the Dialogue System's functions when triggered. It's covered in detail in Triggers & Interaction.
If you're making a 2D project in Unity 2018+, see Enable Physics2D Support.
Notes:
DialogueManager.onStartTriggerWaitForSaveDataApplied = true
in code.