Component > Pixel Crushers > Dialogue System > Misc > Dialogue System Controller
This is the main Dialogue System component, described in detail in the Dialogue Manager section.
Property | Function |
---|---|
Initial Database | The dialogue database that's loaded when this component starts. |
Display Settings | Settings that determine how the UI appears. |
Persistent Data Settings | Settings that control what data is saved across scene changes and in saved games. |
Other Settings | Misc. settings such as Debug Level. |
This component is the engine that operates between your dialogue database and your actors and UI. It also maintains the Lua environment that contains the Dialogue System's runtime data. To configure it, see the Dialogue Manager section.