PixelCrushers.DialogueSystem.Sequencer Member List

This is the complete list of members for PixelCrushers.DialogueSystem.Sequencer, including all inherited members.

activeConversationRecordPixelCrushers.DialogueSystem.Sequencer
cameraAnglesPixelCrushers.DialogueSystem.Sequencer
Close()PixelCrushers.DialogueSystem.Sequencerinline
conversationViewPixelCrushers.DialogueSystem.Sequencer
disableInternalSequencerCommandsPixelCrushers.DialogueSystem.Sequencer
entrytagPixelCrushers.DialogueSystem.Sequencer
entrytaglocalPixelCrushers.DialogueSystem.Sequencer
FinishedSequenceHandlerPixelCrushers.DialogueSystem.Sequencer
GetTypeFromName(string typeName)PixelCrushers.DialogueSystem.Sequencerinline
isPlayingPixelCrushers.DialogueSystem.Sequencer
keepCameraPositionOnClosePixelCrushers.DialogueSystem.Sequencer
listenerPixelCrushers.DialogueSystem.Sequencer
Message(string message)PixelCrushers.DialogueSystem.Sequencerinlinestatic
MessageStringDelegate(string message)PixelCrushers.DialogueSystem.Sequencer
numActiveCommandsPixelCrushers.DialogueSystem.Sequencer
numQueuedCommandsPixelCrushers.DialogueSystem.Sequencer
OnDestroy()PixelCrushers.DialogueSystem.Sequencerinline
OnSequencerMessage(string message)PixelCrushers.DialogueSystem.Sequencerinline
Open()PixelCrushers.DialogueSystem.Sequencerinline
originalCameraPositionPixelCrushers.DialogueSystem.Sequencer
originalCameraRotationPixelCrushers.DialogueSystem.Sequencer
originalOrthographicSizePixelCrushers.DialogueSystem.Sequencer
PlayCommand(string commandName, bool required, float time, string message, string endMessage, params string[] args)PixelCrushers.DialogueSystem.Sequencerinline
PlayCommand(QueuedSequencerCommand commandRecord)PixelCrushers.DialogueSystem.Sequencerinline
PlayCommand(QueuedSequencerCommand commandRecord, string commandName, bool required, float time, string message, string endMessage, params string[] args)PixelCrushers.DialogueSystem.Sequencerinline
PlaySequence(string sequence)PixelCrushers.DialogueSystem.Sequencerinline
PlaySequence(string sequence, bool informParticipants, bool destroyWhenDone)PixelCrushers.DialogueSystem.Sequencerinline
PlaySequence(string sequence, Transform speaker, Transform listener, bool informParticipants, bool destroyWhenDone)PixelCrushers.DialogueSystem.Sequencerinline
PlaySequence(string sequence, Transform speaker, Transform listener, bool informParticipants, bool destroyWhenDone, bool delayOneFrame)PixelCrushers.DialogueSystem.Sequencerinline
PlaySequenceAfterOneFrame(string sequence, Transform speaker, Transform listener, bool informParticipants, bool destroyWhenDone)PixelCrushers.DialogueSystem.Sequencerinline
Preload()PixelCrushers.DialogueSystem.Sequencerinlinestatic
receivedMessagePixelCrushers.DialogueSystem.Sequencer
RegisterShortcut(string shortcut, string value)PixelCrushers.DialogueSystem.Sequencerinlinestatic
ReplaceShortcuts(string sequence)PixelCrushers.DialogueSystem.Sequencerinlinestatic
reportMissingAudioFilesPixelCrushers.DialogueSystem.Sequencerstatic
s_awakeArgsPixelCrushers.DialogueSystem.Sequencerstatic
s_awakeEndMessagePixelCrushers.DialogueSystem.Sequencerstatic
s_awakeListenerPixelCrushers.DialogueSystem.Sequencerstatic
s_awakeSequencerPixelCrushers.DialogueSystem.Sequencerstatic
s_awakeSpeakerPixelCrushers.DialogueSystem.Sequencerstatic
sequencerCameraPixelCrushers.DialogueSystem.Sequencer
sequencerCameraTransformPixelCrushers.DialogueSystem.Sequencer
SetContinueMode(bool value)PixelCrushers.DialogueSystem.Sequencerinlinestatic
SetContinueMode(DisplaySettings.SubtitleSettings.ContinueButtonMode mode)PixelCrushers.DialogueSystem.Sequencerinlinestatic
SetDialoguePanel(bool show, bool immediate)PixelCrushers.DialogueSystem.Sequencerinline
SetOriginalContinueMode()PixelCrushers.DialogueSystem.Sequencerinlinestatic
SetParticipants(Transform speaker, Transform listener)PixelCrushers.DialogueSystem.Sequencerinline
shortcutsPixelCrushers.DialogueSystem.Sequencerstatic
shortcutStackPixelCrushers.DialogueSystem.Sequencerstatic
speakerPixelCrushers.DialogueSystem.Sequencer
Stop()PixelCrushers.DialogueSystem.Sequencerinline
StopActive()PixelCrushers.DialogueSystem.Sequencerinline
StopQueued()PixelCrushers.DialogueSystem.Sequencerinline
subtitleEndTimePixelCrushers.DialogueSystem.Sequencer
SwitchCamera(Camera newCamera)PixelCrushers.DialogueSystem.Sequencerinline
TakeCameraControl()PixelCrushers.DialogueSystem.Sequencerinline
UnregisterShortcut(string shortcut)PixelCrushers.DialogueSystem.Sequencerinlinestatic
Update()PixelCrushers.DialogueSystem.Sequencerinline
UseCamera(Camera sequencerCamera, GameObject cameraAngles)PixelCrushers.DialogueSystem.Sequencerinline
UseCamera(Camera sequencerCamera, GameObject alternateSequencerCameraObject, GameObject cameraAngles)PixelCrushers.DialogueSystem.Sequencerinline