Component > Dialogue System > Triggers > Stop Conversation If Too Far
Stop Conversation If Too Far stops conversations with the GameObject if it gets too far away from the other participant.
Property | Function |
---|---|
Max Distance | The max distance between conversation participants. If they exceed this distances, the conversation is stopped |
Monitor Frequency | Frequency (in seconds) to compute and check the distance |
If the player is free to move during conversations, you can use this component to stop the current conversation if the player walks away from the NPC. If you always want it to apply to the player, add it to the player's GameObject. If you only want it to apply to specific NPCs, add it to the NPCs.
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