Start Sequence On Dialogue Event

Component > Dialogue System > Trigger > On Dialogue Event > Start Sequence

Start Sequence Dialogue Event starts a sequence when it receives a dialogue event message.

Properties

Property Function
Trigger The trigger that causes the sequence to happen
Once Start the sequence once and then destroy this component
On Start Conditions and sequences to play when the dialogue event starts (e.g., "OnConversationStart")
On End Conditions and sequences to play when the dialogue event ends (e.g., "OnConversationEnd")

Details

This component plays a cutscene sequence when it receives a dialogue event message such as "OnConversation".

Both participants receive "OnSequenceStart" and "OnSequenceEnd" messages.

The Once checkbox only works during the current scene. If you want this functionality to persist between level changes or saved games, use a Lua condition instead.

You can add multiple sequences in each On Start and On End section with different conditions. See Trigger Conditions for more information.


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