Component > Dialogue System > Trigger > On Dialogue Event > Start Sequence
Start Sequence Dialogue Event starts a sequence when it receives a dialogue event message.
Property | Function |
---|---|
Trigger | The trigger that causes the sequence to happen |
Once | Start the sequence once and then destroy this component |
On Start | Conditions and sequences to play when the dialogue event starts (e.g., "OnConversationStart") |
On End | Conditions and sequences to play when the dialogue event ends (e.g., "OnConversationEnd") |
This component plays a cutscene sequence when it receives a dialogue event message such as "OnConversation".
Both participants receive "OnSequenceStart" and "OnSequenceEnd" messages.
The Once checkbox only works during the current scene. If you want this functionality to persist between level changes or saved games, use a Lua condition instead.
You can add multiple sequences in each On Start and On End section with different conditions. See Trigger Conditions for more information.
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