Component > Dialogue System > Trigger > On Dialogue Event > Start Conversation
Start Conversation On Dialogue Event starts a conversation when it receives a dialogue event message.
Property | Function |
---|---|
Trigger | The trigger that causes the conversation to happen |
Once | Start the conversation once and then destroy this component |
On Start | Conditions and conversations to start when the dialogue event starts (e.g., "OnBarkStart") |
On End | Conditions and conversations to start when the dialogue event ends (e.g., "OnBarkEnd") |
This component starts a conversation when it receives a dialogue event message such as "OnBark".
Both participants receive "OnConversationStart" and "OnConversationEnd" messages.
The Once checkbox only works during the current scene. If you want this functionality to persist between level changes or saved games, use a Lua condition instead.
You can add multiple conversations in each On Start and On End section with different conditions. See Trigger Conditions for more information.
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