Component > Dialogue System > Trigger > On Dialogue Event > Quest State
Set Quest State On Dialogue Event sets quest states when it receives a dialogue event message.
Property | Function |
---|---|
Trigger | The dialogue event trigger |
Once | Bark once and then destroy this component |
On Start | Conditions and quests to set when the dialogue event starts (e.g., "OnConversationStart") |
On End | Conditions and quests to set when the dialogue event ends (e.g., "OnConversationEnd") |
If you need to run arbitrary Lua code, use Lua On Dialogue Event instead.
This component updates the quest tracker if you've configured one.
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