(This component has been superceded by Set Component Enabled On Dialogue Event.)
Set Enabled On Dialogue Event sets MonoBehaviours enabled or disabled when it receives a dialogue event message.
Property | Function |
---|---|
Trigger | The trigger event |
Once | Do this once and then destroy this component |
On Start | Conditions and MonoBehaviours to set when the dialogue event starts (e.g., "OnConversationStart") |
On End | Conditions and MonoBehaviours to set when the dialogue event ends (e.g., "OnConversationEnd") |
This component has been superceded by Set Component Enabled On Dialogue Event. When possible, prefer to use Set Component Enabled On Dialogue Event.
When an actor is in a conversation, you will often want to temporarily disable gameplay behavior until the conversation is done. This component can be configured to disable MonoBehaviours when a conversation starts, and then re-enable them when the conversation ends.
You can use it for other dialogue events, too. For example, you could enable certain behavior only when an actor is barking.
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