Component > Dialogue System > Trigger > On Dialogue Event > Set Animation
Set Animation On Dialogue Event plays Legacy animations on one or more GameObjects when it receives a dialogue event message.
Property | Function |
---|---|
Trigger | The trigger event |
Once | Do this once and then destroy this component |
On Start | Conditions and animation clips to play when the dialogue event starts (e.g., "OnConversationStart") |
On End | Conditions and animation clips to play when the dialogue event ends (e.g., "OnConversationEnd") |
When an actor starts a conversation, you will often want to ensure that the actor is in an idle animation loop. Use this component to play Legacy animation clips on one or more GameObjects at the beginning and/or end of a conversation.
You can use it for other dialogue events, too. For example, you could play a certain clip when an actor is barking.
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