Sequence Trigger

Component > Dialogue System > Trigger > Sequence

Sequence Trigger plays a cutscene sequence when the specified trigger occurs.

Properties

Property Function
Once Play the sequence once and then destroy this component
Sequence The sequence to play
Speaker The GameObject to use for the speaker keyword in sequences. If unassigned, defaults to the GameObject that initiated the trigger
Listener The GameObject to use for the listener keyword in sequences. In unassigned, defaults to the component's GameObject
Condition The Trigger Conditions required for the trigger to fire
Trigger The trigger that causes the sequence to play

Details

This component plays a cutscene sequence when the specified trigger occurs.

Both participants receive "OnSequenceStart" and "OnSequenceEnd" messages.

The Once checkbox only works during the current scene. If you want this functionality to persist between level changes or saved games, use a Lua condition instead.


<< Components