Component > Dialogue System > Trigger > On Dialogue Event > Lua
Send Message On Dialogue Event sends messages to GameObjects it receives a dialogue event message.
Property | Function |
---|---|
Trigger | The dialogue event trigger |
Once | Bark once and then destroy this component |
On Start | Conditions and the messages to send when the dialogue event starts (e.g., "OnConversationStart") |
On End | Conditions and the messages to send when the dialogue event ends (e.g., "OnConversationEnd") |
This is a very versatile component. You can use it to call methods in scripts on other GameObjects.
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