Component > Dialogue System > Actor > Override Actor Name
Specifies the actor's name.
Property | Function |
---|---|
Override Name | The actor's name; used in conversations instead of the GameObject name |
Internal Name | The name to use internally when saving persistent data. Click Unique to assign a unique name |
By default, conversations use the name of the actor's GameObject as the actor's name. This name is used in portrait labels and is the value assigned to Variable["Actor"]
or Variable["Conversant"]
. You can specify a different name by adding this component and setting Override Name
Internally, persistent data components (such as Persistent Position Data and Persistent Destructible) will use Internal Name as the Lua variable name to save to, if it's set. Otherwise the persistent data components will use Override Name, or the GameObject name if neither is set.
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