This page describes how to set up the Dialogue System with Gaming Is Love's Makinom. (Makinom is required.)
Makinom copyright © Gaming Is Love.
Follow these steps to set up the Dialogue System with LipSync.
Third Party Support/Makinom Support
. This will unpack files into the folder Third Party Support/Makinom Support
.Once you've imported the Makinom Support package, you can use these nodes when you write schematics:
Schematic Node | Description |
---|---|
Bark | Makes a character bark |
Check Conversation Active | Checks if a conversation is currently active |
Lua | Runs Lua code, optionally storing the result in a Makinom variable. Use to set Lua variables, quest states, etc. |
Play Sequence | Plays a Dialogue System sequence |
Show Alert | Shows a Dialogue System alert message (NOTE: CHANGED - now uses a Makinom string value) |
Start Conversation | Starts a conversation |