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This page describes how to set up the Dialogue System with Gaming Is Love's Makinom. (Makinom is required.)

Makinom copyright © Gaming Is Love.


Makinom Setup

Follow these steps to set up the Dialogue System with LipSync.

  • Import the package Third Party Support/Makinom Support. This will unpack files into the folder Third Party Support/Makinom Support.
  • Use Dialogue System schematic nodes in your schematics.
  • Add a Dialogue System Makinom Bridge component to your Dialogue Manager (Dialogue System > Third Party > Makinom > Dialogue System Makinom Bridge (Dialogue Manager)).
    • If you want to use Makinom's language settings for the Dialogue System's localization language, tick Use Makinom Language.
    • If you want to tie into Makinom's save system, tick Use Makinom Save System.

Makinom Nodes

Once you've imported the Makinom Support package, you can use these nodes when you write schematics:

Schematic Node Description
Bark Makes a character bark
Check Conversation Active Checks if a conversation is currently active
Lua Runs Lua code, optionally storing the result in a Makinom variable. Use to set Lua variables, quest states, etc.
Play Sequence Plays a Dialogue System sequence
Show Alert Shows a Dialogue System alert message (NOTE: CHANGED - now uses a Makinom string value)
Start Conversation Starts a conversation

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