Component > Dialogue System > Trigger > Lua
Lua Trigger runs Lua code when the specified trigger occurs.
Property | Function |
---|---|
Once | Set the quest state once and then destroy this component |
Trigger | The trigger event that causes the trigger to fire |
Condition | The Trigger Conditions required for the trigger to fire |
Lua Code | The Lua code to run |
This component runs Lua code when a trigger condition occurs.
The Once checkbox only works during the current scene. If you want this functionality to persist between level changes or saved games, use a Lua condition instead.
This component updates the quest tracker if you've configured one.
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