This page describes how to set up the Dialogue System with Invector's Third Person Controller. (Invector's Third Person Controller is required.)
Third Person Controller copyright © Invector.
Setup
This integration correctly pauses the Invector character during conversations.
To set up your character:
- Import the package
Third Party Support/Invector Support
. This will unpack files into the folder Third Party Support/Invector Support
.
- Add a Dialogue Manager GameObject by adding the prefab in Prefabs, or using the Dialogue Manager Wizard, or manually via GameObject > Create Other.
- Inspect the Invector character.
- Add a Dialogue System Invector Bridge component.
- If you want to show the mouse cursor during conversations, add a Show Cursor On Conversation component.
- If you want to use the Dialogue System's interaction system, add a Selector component.
- Also add a Set Component Enabled On Dialogue Event component to disable the Selector during conversations.
Example Scene
The example scene demonstrates how to interact with an NPC and start a conversation.
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