Component > Dialogue System > Save System > Game Saver
This component allows you to save and load games in PlayerPrefs without having to write any scripts. Instructions for using this component are detailed in the Game Saver setup page.
Property | Function |
---|---|
Player Prefs Key | The base string to use for PlayerPrefs keys (see Slot below) |
Slot | The slot number to append to the base string to fully define the PlayerPrefs key (e.g., "savedgame_0") |
Function On Use | The function to perform when this component receives an "OnUse" message |
Apply Game State When Loading Levels | Tick this to automatically apply the recorded game state as soon as a level is loaded |
Include All Item Data | Tick to include all fields in the Item[] table; otherwise only Item[].State and Item[].Track will be saved to keep saved games smaller |
Include Sim Status | Tick to include SimStatus, which keeps track of whether each dialogue entry has been offered or spoken |
Starting Level | Specify a starting level to load if Function On Use is set to Reset |
Dont Destroy On Load | Tick to allow this component to persist across level changes |
See the Game Saver setup page for more information.
<< Components