Component > Dialogue System > Miscellaneous > Dialogue System Events
Exposes Dialogue System events to Unity.
Property | Function |
---|---|
Conversation Events | Conversation-related events. |
Bark Events | Bark start, end, and line events. |
Sequence Events | Sequence start and end events. |
Quest Events | Quest state change events. |
Pause Events | Events related to pausing and unpausing Dialogue Time. |
Add this component to the Dialogue Manager or any character that you want to handle events.
Each foldout has a section of events that the component can invoke when its GameObject receives the corresponding message (such as OnConversationStart).
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