Dialogue System Events

Component > Dialogue System > Miscellaneous > Dialogue System Events

Exposes Dialogue System events to Unity.

Properties

Property Function
Conversation Events Conversation-related events.
Bark Events Bark start, end, and line events.
Sequence Events Sequence start and end events.
Quest Events Quest state change events.
Pause Events Events related to pausing and unpausing Dialogue Time.

Details

Add this component to the Dialogue Manager or any character that you want to handle events.

Each foldout has a section of events that the component can invoke when its GameObject receives the corresponding message (such as OnConversationStart).


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