Dialogue System Controller

Component > Dialogue System > Miscellaneous > Dialogue System Controller

This is the main Dialogue System component, described in detail in How to Set Up the Dialogue Manager.

Properties

Property Function
Initial Database The Dialogue Database that's loaded when this component starts
Display Settings Settings that determine how the UI appears
Include Sim Status Tick to record when each dialogue entry has been offered or spoken
Debug Level Specifies the level of logging to write to the console
Dont Destroy On Load Tick to make the GameObject persist between level changes
Allow Only One Instance Tick to make the component function as a singleton

Details

This component is the engine that operates between your dialogue database and your actors and UI. It also maintains the Lua environment that contains the Dialogue System's runtime data. To configure it, see: How to Set Up the Dialogue Manager.


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