Component > Dialogue System > Miscellaneous > Dialogue System Controller
This is the main Dialogue System component, described in detail in How to Set Up the Dialogue Manager.
Property | Function |
---|---|
Initial Database | The Dialogue Database that's loaded when this component starts |
Display Settings | Settings that determine how the UI appears |
Include Sim Status | Tick to record when each dialogue entry has been offered or spoken |
Debug Level | Specifies the level of logging to write to the console |
Dont Destroy On Load | Tick to make the GameObject persist between level changes |
Allow Only One Instance | Tick to make the component function as a singleton |
This component is the engine that operates between your dialogue database and your actors and UI. It also maintains the Lua environment that contains the Dialogue System's runtime data. To configure it, see: How to Set Up the Dialogue Manager.
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