Component > Dialogue System > Actor > Bark Group Member
Bark Group Member configures the GameObject as a member of a bark group. When one member of a group barks, the other members will hide any active barks.
Property | Function |
---|---|
Group Id | A string or Lua expression that specifies the group |
Forced Hide Delay | When hiding an active bark, the amount of time to wait before actually hiding it |
If you want only one barker in a group to show bark text at time, configure them as Bark Group Members by adding this component to each. When one member of the group barks, the others will hide any active barks.
Bark Group Member evaluates the Group Id value at start and before barking. The value can be a string or a Lua expression.
When bark groups are used, the scene will have a Bark Group Manager GameObject. You can inspect this GameObject to view group memberships.
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