The chart below compares the features of the Dialogue System for Unity and Quest Machine.

FEATUREDIALOGUE SYSTEM FOR UNITYQUEST MACHINE
Hand-written questsYes, field-based quest editorYes, node-based quest editor
Procedurally-generated questsNoYes
DialogueYes, branching conversation treesYes, simple Accept/Decline quest dialogue window
Quest journal windowYesYes
Quest tracking HUDYesYes
Alert message UIYesYes
Live quest debuggingYes, field-based editor window, command consoleYes, live, editable view of node-based editor
Overhead quest indicatorsYesYes
In-scene control of questsYesYes, more extensive than Dialogue System
Spawn systemNoYes
Third party editor content importarticy:draft, Chat Mapper, Ink, TalkIt, Neverwinter Nights Toolset, CSV articy:draft
Save systemYesYes
Localization supportYesYes
No scripting requiredNo scripting requiredNo scripting required
Extensible, fully-documented APIYesYes
Source code includedYesYes
Third party integrationQuest Machine, Love/Hate, dozens moreDialogue System for Unity, Love/Hate, many more

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