rpg kit dialog window too low

Announcements, support questions, and discussion for the Dialogue System.
terrymorgan
Posts: 97
Joined: Wed Sep 10, 2014 5:29 pm

rpg kit dialog window too low

Post by terrymorgan »

I'm using 1.6.1.1 I just noticed the default converser window is too low.
Attachments
dialog_menu_wrong.jpg
dialog_menu_wrong.jpg (71.68 KiB) Viewed 198938 times
User avatar
Tony Li
Posts: 20769
Joined: Thu Jul 18, 2013 1:27 pm

Re: rpg kit dialog window too low

Post by Tony Li »

That's too low. Something might have changed in your version of the Loading scene. In any event, in the next release I'll make Dialogue Manager > Canvas > Dialogue UI > Dialogue Panel automatically size itself to the current resolution so it always fits nicely within the screen. You can do this in your copy sooner if you'd like.
User avatar
Tony Li
Posts: 20769
Joined: Thu Jul 18, 2013 1:27 pm

Re: rpg kit dialog window too low

Post by Tony Li »

There's an updated RPG Kit Support package on the Dialogue System Extras page. I made the Dialogue System windows draggable like the other RPG Kit windows, and adjust their bounds according to the screen resolution.
terrymorgan
Posts: 97
Joined: Wed Sep 10, 2014 5:29 pm

Re: rpg kit dialog window too low

Post by terrymorgan »

It only drags up to the 'give me gold' entry, should I check 'canvas scaler'?
Attachments
dialog_canvas.jpg
dialog_canvas.jpg (130.63 KiB) Viewed 198930 times
terrymorgan
Posts: 97
Joined: Wed Sep 10, 2014 5:29 pm

Re: rpg kit dialog window too low

Post by terrymorgan »

I checked it, it goes up to fit in the game window fully now, but not any higher (IF) you have the game window fully maximized.
User avatar
Tony Li
Posts: 20769
Joined: Thu Jul 18, 2013 1:27 pm

Re: rpg kit dialog window too low

Post by Tony Li »

I was on the fence about enabling Canvas Scaler. I didn't like the scaling artifacts that it produced.

I don't understand what you mean by this:

> but not any higher (IF) you have the game window fully maximized.

Is there an issue?
terrymorgan
Posts: 97
Joined: Wed Sep 10, 2014 5:29 pm

Re: rpg kit dialog window too low

Post by terrymorgan »

I haven't built the game yet, but in editor, I can't have the windows taskbar at the bottom or the last line of dialog won't show up,
and I can't drag it any higher than what the screenshot shows.
Attachments
game_window_fully_maxed.jpg
game_window_fully_maxed.jpg (54.7 KiB) Viewed 198926 times
User avatar
Tony Li
Posts: 20769
Joined: Thu Jul 18, 2013 1:27 pm

Re: rpg kit dialog window too low

Post by Tony Li »

What's different between your UI and the one from the latest support package on the Dialogue System Extras page? In that version, I can drag the window anywhere on the screen. If we can identify what's different, we can address it.
terrymorgan
Posts: 97
Joined: Wed Sep 10, 2014 5:29 pm

Re: rpg kit dialog window too low

Post by terrymorgan »

as far as I can tell, they're the same in the scene and the project, one on left is in the Main Level, other's in project folder
Attachments
dialog_manager_canvas_prefab.jpg
dialog_manager_canvas_prefab.jpg (163.98 KiB) Viewed 198223 times
User avatar
Tony Li
Posts: 20769
Joined: Thu Jul 18, 2013 1:27 pm

Re: rpg kit dialog window too low

Post by Tony Li »

The Dialogue Manager in the Loading scene will override the one in the Main Level. Make sure the one in the Loading scene is also up to date.
Post Reply