rpg kit dialog window too low

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terrymorgan
Posts: 97
Joined: Wed Sep 10, 2014 5:29 pm

Re: rpg kit dialog window too low

Post by terrymorgan »

My loading scene didn't even have a dialog manager, I'm not using loading_ds, so I added it. I looked at loading_ds, there's a 'game object' with a missing FSM there,
probably fix it by reading the docs, I guess.
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Tony Li
Posts: 20769
Joined: Thu Jul 18, 2013 1:27 pm

Re: rpg kit dialog window too low

Post by Tony Li »

Yup, your Loading scene has to have the Dialogue Manager prefab that was built for RPG Kit. The steps are here. But it's as simple as this:

1. Open the Build Settings window.

2. Untick your current Loading scene.

3. Add the Loading scene located in Dialogue System/Third Party Support/RPG Kit/Example.
terrymorgan
Posts: 97
Joined: Wed Sep 10, 2014 5:29 pm

Re: rpg kit dialog window too low

Post by terrymorgan »

Dialogue Manager prefab that was built for RPG Kit
I just dragged the dialog manager prefab into RPG kit's loading scene, now I can drag the conversation window around.
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Tony Li
Posts: 20769
Joined: Thu Jul 18, 2013 1:27 pm

Re: rpg kit dialog window too low

Post by Tony Li »

Awesome!
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