RPG kit stop NPC from walking to talk

Announcements, support questions, and discussion for the Dialogue System.
terrymorgan
Posts: 97
Joined: Wed Sep 10, 2014 5:29 pm

Re: RPG kit stop NPC from walking to talk

Post by terrymorgan »

Wiol figured this out

I just got to this and it works great, thanks, my animator is a copy of robot animator from the icode default.unitypackage,
and the state machine is 'walk (root motion)' I just dragged in the demon's idle animation, now he idles on conversation and then walks
around again when I leave. I had Patrol root motion, but this requires separate waypoints for each character.
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wioluskaelk
Posts: 31
Joined: Fri Oct 02, 2015 6:01 pm
Location: Netherland/Poland
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Re: RPG kit stop NPC from walking to talk

Post by wioluskaelk »

I`m asking again.. what is the question ?
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